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  • Book
  • © 2013

Visual Mathematics and Cyberlearning

Editors:

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  • Offers a platform for dissemination of new ideas in visual mathematics and cyberlearning

  • Addresses new developments in the field

  • Evokes new theoretical perspectives in mathematics education

Part of the book series: Mathematics Education in the Digital Era (MEDE)

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eBook
USD 109.00
Price excludes VAT (USA)
  • ISBN: 978-94-007-2321-4
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book
USD 149.99
Price excludes VAT (USA)
Hardcover Book
USD 149.99
Price excludes VAT (USA)

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Table of contents (9 chapters)

  1. Front Matter

    Pages i-x
  2. Patterns of Collaboration: Towards Learning Mathematics in the Era of the Semantic Web

    • Keith Jones, Eirini Geraniou, Thanassis Tiropanis
    Pages 1-21
  3. Collaborative Mathematics Learning in Online Environments

    • Gorjan Alagic, Mara Alagic
    Pages 23-48
  4. Embodied Interaction as Designed Mediation of Conceptual Performance

    • Dragan Trninic, Dor Abrahamson
    Pages 119-139
  5. Sensuous Cognition

    • Luis Radford
    Pages 141-162
  6. New Media and Online Mathematics Learning for Teachers

    • George Gadanidis, Immaculate Kizito Namukasa
    Pages 163-186
  7. Visual Mathematics and Cyberlearning in View of Affordance and Activity Theories

    • Dragana Martinovic, Viktor Freiman, Zekeriya Karadag
    Pages 209-238
  8. Back Matter

    Pages 239-249

About this book

The first volume in this new Springer series explores innovative ways of learning and doing mathematics to make it more appealing to the Net Generation. This generation consists of visual learners who thrive when surrounded with new technologies and whose diverse needs can be met by a variety of cyber tools. In their search for novel ways of studying, such as collaboration with peers and multitasking by using multimedia, the Internet, and other Information and Communication Technologies, they learn mathematics by playing games online, watching and sharing  presentations on YouTube, exploring and creating Java applets of mathematics simulations and exchanging thoughts over the instant chat tools. This volume presents mathematics teaching and learning in a way that resonates with these new learners: as a contemporary subject that is engaging, exciting and enlightening. It offers educators insight into how they can make meaningful use of the dynamic, interactive, collaborative, and visual nature of new learning environments while having a deeper understanding of their potential advantages and limitations.

This volume:

- Bridges the gap between Net Generation learners and mathematics education
- Presents conceptual frameworks for research in this area
- Explores research data that shed a light on innovative theories and practices in the field of visual mathematics and cyberlearning.

Keywords

  • computer-supported learning environments for mathematics
  • dynamic and interactive mathematics learning environments
  • serious gaming
  • social media in mathematics education
  • teaching mathematics with technology

Editors and Affiliations

  • University of Windsor, Windsor, Canada

    Dragana Martinovic

  • Moncton, Canada

    Viktor Freiman

  • Faculty of Education, Dept. of Mathematics Education, Bayburt University, Bayburt, Turkey

    Zekeriya Karadag

Bibliographic Information

Buying options

eBook
USD 109.00
Price excludes VAT (USA)
  • ISBN: 978-94-007-2321-4
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book
USD 149.99
Price excludes VAT (USA)
Hardcover Book
USD 149.99
Price excludes VAT (USA)