CG International ’90

Computer Graphics Around the World

  • Tat-Seng Chua
  • Tosiyasu L. Kunii

Table of contents

  1. Front Matter
    Pages I-X
  2. Invited and Keynote Papers

    1. Front Matter
      Pages 1-1
    2. Tosiyasu L. Kunii, Lining Sun
      Pages 3-15
    3. Nadia Magnenat-Thalmann
      Pages 17-35
  3. Modeling and Realism

    1. Front Matter
      Pages 69-69
    2. Masa Inakage
      Pages 71-81
    3. Geoff Wyvill, Craig McNaughton
      Pages 83-93
    4. Masaki Aono
      Pages 95-115
    5. Kazufumi Kaneda, Takashi Okamoto, Eihachiro Nakamae, Tomoyuki Nishita
      Pages 117-131
    6. Nagarjuna Vangala, Uday G. Gujar, Virendra C. Bhavsar
      Pages 133-145
  4. Rendering

    1. Front Matter
      Pages 147-147
    2. Darin Lee Buchanan, Sudhanshu Kumar Semwal
      Pages 149-174
    3. Yasuhiko Watanabe, Yasuhito Suenaga
      Pages 175-186
    4. Shinichi Takita, Kazufumi Kaneda, Toshio Akinobu, Haruhiko Iriyama, Eihachiro Nakamae, Tomoyuki Nishita
      Pages 187-201
    5. A. J. Cole
      Pages 203-222
  5. Algorithms

    1. Front Matter
      Pages 223-223
    2. Kyu Jae Lee, Yasuto Shirai, Tosiyasu L. Kunii
      Pages 225-240
    3. Frank Van Reeth, Rudi Welter, Eddy Flerackers
      Pages 241-254

About these proceedings

Introduction

In recent years, we have witnessed an increasing use of sophisticated graphics in designing and manufacturing complex architectural and engineering systems; in modeling, simulating and visualizing complicated physical processes; in generating, highly realistic images and animation; and, in most man-machine interfaces. These trends are made possible by the improvement in performance and the lowering of cost of hardware since the mid 1970s, and the continuing advances in many areas of computer graphics. The major advances in computer graphics include: greater sophistication and realism of image generation techniques, improved man-machine interaction techniques, superior geometric modeling techniques for the representation and modeling of complex physical and mathematical objects, sophisticated software systems for animation and modeling of incorporating latest AI and software engineering techniques, greater integration of CAD and CAM in CIM, and techniques to represent and visualize complicated physical processes. These advances are reflected in this present volume either as papers dealing with one particular aspect of research, or as multifaceted studies involving several different areas.

Keywords

CAD CAM Design animation computer graphics geometric modeling modeling performance

Editors and affiliations

  • Tat-Seng Chua
    • 1
  • Tosiyasu L. Kunii
    • 2
  1. 1.Institute of Systems ScienceNational University of SingaporeKent RidgeSingapore
  2. 2.Department of Information Science, Faculty of ScienceUniversity of TokyoTokyoJapan

Bibliographic information

  • DOI https://doi.org/10.1007/978-4-431-68123-6
  • Copyright Information Springer-Verlag Tokyo 1990
  • Publisher Name Springer, Tokyo
  • eBook Packages Springer Book Archive
  • Print ISBN 978-4-431-68125-0
  • Online ISBN 978-4-431-68123-6
  • About this book