Computer Graphics 1987

Proceedings of CG International ’87

  • Tosiyasu L. Kunii

Table of contents

  1. Front Matter
    Pages I-XI
  2. Current Status of Computer Graphics

    1. Front Matter
      Pages 1-1
    2. Michael J. Wozny
      Pages 3-9
    3. Rae A. Earnshaw
      Pages 11-24
    4. Alfred Inselberg, Bernard Dimsdale
      Pages 25-44
    5. N. Magnenat-Thalmann, M. Burgess, L. Forest, D. Thalmann
      Pages 45-56
  3. Fast Algorithms

  4. Rendering Techniques

    1. Front Matter
      Pages 105-105
    2. Richard J. Lobb
      Pages 107-127
    3. Geoff Wyvill, Brian Wyvill, Craig McPheeters
      Pages 129-141
  5. Graphics Hardware

    1. Front Matter
      Pages 143-143
    2. Sener Ilgen, Isaac D. Scherson
      Pages 145-158
  6. Computational Geometry

    1. Front Matter
      Pages 195-195
    2. Charles D. Woodward
      Pages 197-206
    3. Roger D. Hersch
      Pages 207-220
    4. Son Pham
      Pages 221-248
  7. Ray Tracing

    1. Front Matter
      Pages 283-283
    2. Geoff Levner, Paolo Tassinari, Daniele Marini
      Pages 285-302
    3. Masataka Ohta, Mamoru Maekawa
      Pages 303-314
    4. Geoff Wyvill, Alistair Ward, Tim Brown
      Pages 315-333
    5. Sudeb Chattopadhyay, Akira Fujimoto
      Pages 335-343
  8. Image Generation Techniques

    1. Front Matter
      Pages 345-345
    2. Kazufumi Kaneda, Koichi Harada, Eihachiro Nakamae, Mineo Yasuda, Akinao G. Sato
      Pages 367-380
    3. Masa Inakage
      Pages 381-390
  9. Graphics Interfaces, Languages and Databases

    1. Front Matter
      Pages 391-391
    2. Marja-Riitta Koivunen, Martti Mäntylä
      Pages 393-406
    3. Syunsuke Minami, Hitoshi Saji, Hideko S. Kunii, Naomasa Nakajima
      Pages 427-440
  10. Hierarchical Modeling

    1. Front Matter
      Pages 441-441
    2. Yong C. Chen, Catherine M. Murphy
      Pages 443-459
    3. Xiaoyang Mao, Tosiyasu L. Kunii, Issei Fujishiro, Tsukasa Noma
      Pages 461-481
  11. Back Matter
    Pages 483-491

About these proceedings


Recent developments in computer graphics have largely involved the following: Integration of computer graphics and image analysis through computer data structure; integration of CAD/CAM as computer-integrated manufacturing (CIM) through the design and simulation of manufacturing processes using computer graphics; progress in basic research on the modeling of complex and mathematical graphic objects, such as computational geometry, graphic data bases, hierarchical windows, and texture; use of computer graphics as an improved human interface to present information visually and multidimensionally; and advancement of industrial technology and computer art based on developments in the areas listed above. These trends are strongly reflected in the contents of the present volume either as papers dealing with one particular aspect of research or as multifaceted studies involving several different areas. The proceedings comprise thirty selected, previously unpublished original papers presented in nine chapters.


CAD CAM Textur VLSI algorithms computational geometry computer graphics computer-aided design (CAD) computer-aided manufacturing (CAM) image analysis modeling ray tracing rendering simulation sketch

Editors and affiliations

  • Tosiyasu L. Kunii
    • 1
  1. 1.Kunii Laboratory of Computer Science, Department of Information Science, Faculty of ScienceThe University of TokyoJapan

Bibliographic information