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Computer Graphics

Visual Technology and Art Proceedings of Computer Graphics Tokyo ′85

  • Tosiyasu L. Kunii
Conference proceedings

Table of contents

  1. Front Matter
    Pages i-xi
  2. Computational Geometry

    1. Front Matter
      Pages 1-1
    2. Hiroshi Toriya, Toshiaki Satoh, Kenji Ueda, Hiroaki Chiyokura
      Pages 3-20
    3. Kikuo Fujimura, Tosiyasu L. Kunii
      Pages 21-33
    4. Akira Fujimoto, Kansei Iwata
      Pages 41-65
  3. Graphics Standardization and Packaging

  4. CAD/CAM

    1. Front Matter
      Pages 139-139
    2. Carlo Bizzozero, Umberto Cugini
      Pages 141-151
    3. Shunichiro Tsurumi, Jiro Yamada
      Pages 153-172
    4. Sumitsugu Inoue, Takashi Watanabe, Takayoshi Nakashima
      Pages 173-186
  5. Graphics Networks

    1. Front Matter
      Pages 187-187
    2. Tosiyasu L. Kunii, Yukari Shirota
      Pages 189-200
  6. Visual Communication and Interfaces

    1. Front Matter
      Pages 201-201
    2. Alice Bernhard
      Pages 215-227
    3. Nancy H. McDonald
      Pages 229-243
    4. Mark G. Rawlins, Vince Uttley
      Pages 245-251
  7. Computer Animation

    1. Front Matter
      Pages 269-269
    2. Nadia Magnenat-Thalmann, Daniel Thalmann
      Pages 271-283
    3. Donald R. Jones, Gary L. Marchant, Michael B. Stephenson
      Pages 285-298
    4. David W. Muir
      Pages 299-308
  8. Computer Art

    1. Front Matter
      Pages 309-309
    2. Mutsuko K. Sasaki, Tateaki Sasaki
      Pages 311-319
    3. Masaki Takakura, Yoji Noguchi, Hideo Takemura, Keisuke Iwasaki, Yasukuni Yamane, Kenji Hatakenaka et al.
      Pages 321-334
  9. Medical Graphics

    1. Front Matter
      Pages 347-347
    2. Yasuzo Suto, Masao Kato, Takeshi Ozeki, Masami Ueda, Tsutomu Izumida, Kimio Tarora
      Pages 349-361
    3. Giichi Tomizawa, Yooichiro Ban, Kooichi Takahashi, Hiroshi Mieno
      Pages 363-369
  10. Back Matter
    Pages 371-384

About these proceedings

Introduction

In the design of any visual objects, the work becomes much easier if previous designs are utilized. Computer graphics is becoming increasingly important simply because it greatly helps in utilizing such previous designs. Here, "previous designs" signifies both design results and design procedures. The objects designed are diverse. For engineers, these objects could be machines or electronic circuits, as discussed in Chap. 3, ''CA~/CAM. '' Physicians often design models of a patient's organs from computed tomography images prior to surgery or to assist in diagnosis. This is the subject of Chap. 8, "Medical Graphics. " Chapter 7, "Computer Art," deals with the way in which artists use computer graphics in creating beautiful visual images. In Chap. 1, "Computational Geometry," a firm basis is provided for the definition of shapes in designed objects; this is a typical technical area in which computer graphics is constantly making worldwide progress. Thus, the present volume, reflecting international advances in these and other areas of computer graphics, provides every potential or actual graphics user with the essential up-to-date information. There are, typically, two ways of gathering this current information. One way is to invite international authorities to write on their areas of specialization. Usually this works very well if the areas are sufficiently established that it is possible to judge exactly who knows what. Since computer graphics, however, is still in its developmental stage, this method cannot be applied.

Keywords

computer graphics

Editors and affiliations

  • Tosiyasu L. Kunii
    • 1
  1. 1.Kunii Laboratory of Computer Science Department of Information Science Faculty of ScienceThe University of TokyoJapan

Bibliographic information