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Synthetic Actors

in Computer-Generated 3D Films

  • Nadia Magnenat Thalmann
  • Daniel Thalmann

Part of the Computer Science Workbench book series (WORKBENCH)

Table of contents

  1. Front Matter
    Pages I-X
  2. Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 1-8
  3. Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 9-24
  4. Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 25-29
  5. Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 31-43
  6. Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 45-54
  7. Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 55-69
  8. Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 71-77
  9. Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 79-85
  10. Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 87-97
  11. Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 99-122
  12. Back Matter
    Pages 123-129

About this book

Introduction

This book presents the making of computer-generated films using three-dimensional synthetic actors. It is based mainly on the production of the film Rendez-vous a Montreal, an animated film that uses advanced computer techniques to achieve such effects as reincarnating film stars Humphrey Bogart and Marilyn Monroe. The main purpose of Rendez-vous a Montreal is to show that true synthetic actors can be created. This fllm represents a technological breakthrough which opens up new vistas in motion pictures, television, and advertising. With this technique, it will now be possible to produce short fllms or motion pictures featuring any celebrity in any situation. The book explains in detail how such a film can be produced using numerous drawings and color pictures. In particular, the following topics are presented: - Preparation of object construction: documentation search, and plaster models preparation - Object construction: digitizing and modeling - Body animation - Hand animation and object grasping - Facial animation: expressions, phonemes and emotions - Choreography: decors, actors, cameras, and lights - Realism: colors, lights, shading, shadows, and textures - Image recording: special effects Finally, an extensive appendix describes in detail the HUMAN FACTORY system.

Keywords

3D Bildaufzeichnung Computer-Animation Filmsynthese Körperbewegung Modellieren Textur animation computer animation modeling shading user interface

Authors and affiliations

  • Nadia Magnenat Thalmann
    • 1
  • Daniel Thalmann
    • 2
  1. 1.MIRALab, CUIUniversity of GenevaGenevaSwitzerland
  2. 2.Computer Graphics LaboratorySwiss Federal Institute of TechnologyLausanneSwitzerland

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-75453-1
  • Copyright Information Springer-Verlag Berlin Heidelberg 1990
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Springer Book Archive
  • Print ISBN 978-3-642-75455-5
  • Online ISBN 978-3-642-75453-1
  • Series Print ISSN 1431-1488
  • Buy this book on publisher's site