Online Communities and Social Computing

5th International conference, OCSC 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013. Proceedings

  • A. Ant Ozok
  • Panayiotis Zaphiris

Part of the Lecture Notes in Computer Science book series (LNCS, volume 8029)

Table of contents

  1. Front Matter
  2. User Behaviour and Experience in On-Line Social Communities

    1. Front Matter
      Pages 1-1
    2. Rocío Abascal-Mena, Erick López-Ornelas, J. Sergio Zepeda-Hernández
      Pages 3-12
    3. Margeret Hall, Simon Caton, Christof Weinhardt
      Pages 13-22
    4. Santosh Kumar Kalwar, Kari Heikkinen, Jari Porras
      Pages 40-49
    5. Seyeon Lee, Jea In Kim, Chung-Kon Shi
      Pages 50-57
    6. Joung Youn Lee, Hyun Suk Kim, Eun Jung Choi, Soon Jung Choi
      Pages 58-66
    7. Stefan Richter, Stefan Perkmann Berger, Giordano Koch, Johann Füller
      Pages 76-85
    8. Ning Sa, Xiaojun Yuan
      Pages 86-93
    9. Wan Adilah Wan Adnan, Wan Nur Hafizhoh Hassan, Natrah Abdullah, Jamaliah Taslim
      Pages 113-119
    10. Xitong Yue, Yuanyuan Shi, Huajian Cai
      Pages 120-125
  3. Learning and Gaming Communities

    1. Front Matter
      Pages 127-127
    2. Habib M. Fardoun, Bassam Zafar, Antonio Paules Ciprés
      Pages 137-146
    3. Habib M. Fardoun, Abdulrahman H. Altalhi, Antonio Paules Ciprés
      Pages 147-155

About these proceedings


This book constitutes the refereed proceedings of the 5th International Conference on Online Communities and Social Computing, OCSC 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences.
The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
The total of 49 contributions was carefully reviewed and selected for inclusion in the OCSC proceedings. The papers are organized in the following topical sections: user behavior and experience in online social communities; learning and gaming communities; society, business and health; designing and developing novel online social experiences.


collaborative online environments computer games culture e-learning social networks

Editors and affiliations

  • A. Ant Ozok
    • 1
  • Panayiotis Zaphiris
    • 2
  1. 1.School of Medicine, Department of Anesthesiology, UMBC, Department of Information SystemsThe Johns Hopkins UniversityBaltimoreUSA
  2. 2.Department of Multimedia and Graphic ArtsCyprus University of TechnologyLemesosCyprus

Bibliographic information

  • DOI
  • Copyright Information Springer-Verlag Berlin Heidelberg 2013
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-642-39370-9
  • Online ISBN 978-3-642-39371-6
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book