Skip to main content
  • Conference proceedings
  • © 2012

E-Learning and Games for Training, Education, Health and Sports

7th International Conference, Edutainment 2012, and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012, Proceedings

Editors:

(view affiliations)
  • Up-to-date results

  • Fast-track conference proceedings

  • State-of-the-art research

Conference proceedings info: Edutainment 2012, GameDays 2012.

Buying options

eBook
USD 39.99
Price excludes VAT (USA)
  • ISBN: 978-3-642-33466-5
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book
USD 54.99
Price excludes VAT (USA)

This is a preview of subscription content, access via your institution.

Table of contents (23 papers)

  1. Front Matter

  2. Game-Based Training

    1. Game Mastering in Collaborative Multiplayer Serious Games

      • Viktor Wendel, Stefan Göbel, Ralf Steinmetz
      Pages 23-34
    2. Implementing High-Resolution Adaptivity in Game-Based Learning

      • Florian Berger, Wolfgang Müller
      Pages 35-40
  3. Game-Based Teaching and Learning

    1. Application of NXT Based Robots for Teaching Java-Based Concurrency

      • Łukasz Szweda, Daniel Wilusz, Jakub Flotyński
      Pages 54-64
    2. The Effect of Learning Mechanics Design on Learning Outcomes in a Computer-Based Geometry Game

      • Jan L. Plass, Bruce D. Homer, Elizabeth O. Hayward, Jonathan Frye, Tsu-Ting Huang, Melissa Biles et al.
      Pages 65-71
    3. A Serious Game for Architectural Knowledge in the Classroom

      • Philip Mildner, Christopher Campbell, Mark Himmelsbach, Christoph Malassa, Marco Miczka, Wolfgang Effelsberg
      Pages 72-77
    4. Evaluation of Competence Development in WoW

      • Steven Rausch, Uwe Fasshauer, Alke Martens
      Pages 78-88
    5. “This Game Is Girly!” Perceived Enjoyment and Student Acceptance of Edutainment

      • Michail N. Giannakos, Konstantinos Chorianopoulos, Letizia Jaccheri, Nikos Chrisochoides
      Pages 89-98
  4. Emerging Learning and Gaming Technologies

    1. Towards a Social Game Interaction Taxonomy

      • Johannes Konert, Stefan Göbel, Ralf Steinmetz
      Pages 99-110
    2. Mobile Worlds: Mobile Gaming and Learning?

      • Sonja Ganguin, Anna Hoblitz
      Pages 111-120
    3. Science and Technology Communication Activities by Using 3D Image Projection System

      • Kazuya Takemata, Akiyuki Minamide, Sumio Nakamura
      Pages 121-124
  5. Authoring Tools and Mechanisms

    1. Puzzle-it: An HTML5 Serious Games Platform for Education

      • Danu Pranantha, Francesco Bellotti, Ricardo Berta, Alessandro De Gloria
      Pages 134-143
    2. Authoring of Serious Adventure Games in StoryTec

      • Florian Mehm, Stefan Göbel, Ralf Steinmetz
      Pages 144-154
    3. Designing an Interactive Storytelling Game

      • Chun-Tsai Wu, Szu-Ming Chung, Shao-Shiun Chang
      Pages 155-160
    4. Towards Puzzle Templates for Multiplayer Adventures

      • Christian Reuter, Viktor Wendel, Stefan Göbel, Ralf Steinmetz
      Pages 161-163
  6. Serious Games for Health

    1. Context-Sensitive User-Centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts

      • Oliver Korn, Michael Brach, Albrecht Schmidt, Thomas Hörz, Robert Konrad
      Pages 164-176

Other Volumes

  1. E-Learning and Games for Training, Education, Health and Sports

    7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012. Proceedings

About this book

This book constitutes the refereed proceedings of the 7th International Conference on E-Learning and Games, Edutainment 2012, held in conjunction with the 3rd International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2012, held in Darmstadt, Germany, in September 2012.

The 21 full papers presented were carefully reviewed and selected for inclusion in this book. They are organized in topical sections named: game-based training; game-based teaching and learning; emerging learning and gaming technologies; authoring tools and mechanisms; and serious games for health.

Keywords

  • computer games
  • e-learning
  • game-based learning
  • mobile gaming
  • virtual environments

Editors and Affiliations

  • Multimedia Communications Lab – KOM, Technische Universität Darmstadt, Darmstadt, Germany

    Stefan Göbel

  • Media Education and Visualization Group, University of Education, Weingarten, Germany

    Wolfgang Müller

  • Fraunhofer Institut für Graphische Datenverarbeitung IGD, Rostock, Germany

    Bodo Urban

  • Human Sciences, Sport Science, Technische Universität Darmstadt, Darmstadt, Germany

    Josef Wiemeyer

Bibliographic Information

Buying options

eBook
USD 39.99
Price excludes VAT (USA)
  • ISBN: 978-3-642-33466-5
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book
USD 54.99
Price excludes VAT (USA)