Book Volume 7516 2012

E-Learning and Games for Training, Education, Health and Sports

7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012. Proceedings

Editors:

ISBN: 978-3-642-33465-8 (Print) 978-3-642-33466-5 (Online)

Table of contents (23 chapters)

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  1. Front Matter

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  2. Game-Based Training

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      Pages 1-12

      Collaborative Virtual Environments for Training: A Unified Interaction Model for Real Humans and Virtual Humans

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      Pages 13-22

      Developing a Situated Virtual Reality Simulation for Telerobotic Control and Training

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      Pages 23-34

      Game Mastering in Collaborative Multiplayer Serious Games

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      Pages 35-40

      Implementing High-Resolution Adaptivity in Game-Based Learning

  3. Game-Based Teaching and Learning

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      Pages 41-53

      Turning High-Schools into Laboratories? Lessons Learnt from Studies of Instructional Effectiveness of Digital Games in the Curricular Schooling System

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      Pages 54-64

      Application of NXT Based Robots for Teaching Java-Based Concurrency

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      Pages 65-71

      The Effect of Learning Mechanics Design on Learning Outcomes in a Computer-Based Geometry Game

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      Pages 72-77

      A Serious Game for Architectural Knowledge in the Classroom

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      Pages 78-88

      Evaluation of Competence Development in WoW

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      Pages 89-98

      “This Game Is Girly!” Perceived Enjoyment and Student Acceptance of Edutainment

  4. Emerging Learning and Gaming Technologies

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      Pages 99-110

      Towards a Social Game Interaction Taxonomy

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      Pages 111-120

      Mobile Worlds: Mobile Gaming and Learning?

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      Pages 121-124

      Science and Technology Communication Activities by Using 3D Image Projection System

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      Pages 125-133

      Potentials of a Low-Cost Motion Analysis System for Exergames in Rehabilitation and Sports Medicine

  5. Authoring Tools and Mechanisms

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      Pages 134-143

      Puzzle-it: An HTML5 Serious Games Platform for Education

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      Pages 144-154

      Authoring of Serious Adventure Games in StoryTec

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      Pages 155-160

      Designing an Interactive Storytelling Game

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      Pages 161-163

      Towards Puzzle Templates for Multiplayer Adventures

  6. Serious Games for Health

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      Pages 164-176

      Context-Sensitive User-Centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts

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      Pages 177-182

      The Impact of Different Gaming Interfaces on Spatial Experience and Spatial Presence – A Pilot Study

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