Intelligent Tutoring Systems

11th International Conference, ITS 2012, Chania, Crete, Greece, June 14-18, 2012. Proceedings

  • Stefano A. Cerri
  • William J. Clancey
  • Giorgos Papadourakis
  • Kitty Panourgia
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7315)

Table of contents

  1. Front Matter
  2. Affect: Emotions

    1. Imène Jraidi, Pierre Chalfoun, Claude Frasson
      Pages 1-10
    2. Amy Ogan, Samantha Finkelstein, Erin Walker, Ryan Carlson, Justine Cassell
      Pages 11-21
    3. David Hilton Shanabrook, Ivon Arroyo, Beverly Park Woolf, Winslow Burleson
      Pages 46-51
    4. Joseph F. Grafsgaard, Kristy Elizabeth Boyer, James C. Lester
      Pages 52-58
  3. Affect: Signals

  4. Games: Motivation and Design

    1. Noboru Matsuda, Evelyn Yarzebinski, Victoria Keiser, Rohan Raizada, Gabriel Stylianides, Kenneth R. Koedinger
      Pages 101-111
    2. Mathieu Muratet, Elisabeth Delozanne, Patrice Torguet, Fabienne Viallet
      Pages 123-128
    3. Bertrand Marne, John Wisdom, Benjamin Huynh-Kim-Bang, Jean-Marc Labat
      Pages 135-140
  5. Games: Empirical Studies

    1. Jennifer Sabourin, Lucy R. Shores, Bradford W. Mott, James C. Lester
      Pages 141-150

About these proceedings

Introduction

This book constitutes the refereed proceedings of the 11th International Conference on Intelligent Tutoring Systems, ITS 2012, held in Chania, Crete, Greece, in June 2012. The 28 revised full papers, 50 short papers, and 56 posters presented were carefully viewed and selected from 177 submissions. The specific theme of the ITS 2012 conference is co-adaption between technologies and human learning. Besides that, the highly interdisciplinary ITS conferences bring together researchers in computer science, informatics, and artificial intelligence on the one side - and cognitive science, educational psychology, and linguistics on the other side. The papers are organized in topical sections on affect/emotions, affect/signals, games/motivation and design, games/empirical studies, content representation, feedback, non conventional approaches, conceptual content representation, assessment constraints, dialogue, dialogue/questions, learner modeling, learning detection, interaction strategies for games, and empirical studies thereof in general.

Keywords

game-based learning learning by teaching ontology engineering programming tutors scenario-based training

Editors and affiliations

  • Stefano A. Cerri
    • 1
  • William J. Clancey
    • 2
  • Giorgos Papadourakis
    • 3
  • Kitty Panourgia
    • 4
  1. 1.University of Montpellier & CNRS LIRMMMontpellierFrance
  2. 2.NASA and Florida Institute for Human and Machine CognitionHuman Centered Computing - Intelligent Systems DivisionMoffett FieldUSA
  3. 3.Department of Applied Informatics and MultimediaTechnological Educational Institute of Crete, School of Applied TechnologyHeraklionGreece
  4. 4.Neoanalysis Ltd.AthensGreece

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-30950-2
  • Copyright Information Springer-Verlag Berlin Heidelberg 2012
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-642-30949-6
  • Online ISBN 978-3-642-30950-2
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book