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  • © 2011

Entertainment Computing - ICEC 2011

10th International Conference, ICEC 2011, Vancouver, BC, Canada, October 5-8, 2011, Proceedings

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Part of the book series: Lecture Notes in Computer Science (LNCS, volume 6972)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): ICEC: International Conference on Entertainment Computing

Conference proceedings info: ICEC 2011.

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Table of contents (70 papers)

  1. Educational Entertainment

    1. Designing and Evaluating Casual Health Games for Children and Teenagers with Cancer

      • Kathrin Gerling, Alberto Fuchslocher, Ralf Schmidt, Nicole Krämer, Maic Masuch
      Pages 198-209
    2. Art and Technology for Young Creators

      • Marikken Høiseth, Letizia Jaccheri
      Pages 210-221
    3. A Narrative Game as an Educational Entertainment Resource to Teach Words to Children with Learning Deficits: A Feasibility Study

      • Marcos Alexandre Rose Silva, Débora Corrêa de Lima, Junia Coutinho Anacleto, Deisy das Graças de Souza, Claudia Maria Simões Martinez
      Pages 222-227
    4. Future Delta Motivating Climate Change Action Grounded in Place

      • Aleksandra Dulic, Olaf Schroth, Maggie Shirley, Stephen Sheppard
      Pages 228-234
  2. Game Development

    1. Sound in COLLADA

      • Shih-Han Chan, Cecile Le Prado, Stéphane Natkin, Guillaume Tiger, Alexandre Topol
      Pages 235-246
    2. A Deeper Look at the Use of Telemetry for Analysis of Player Behavior in RTS Games

      • André R. Gagné, Magy Seif El-Nasr, Chris D. Shaw
      Pages 247-257
    3. Realistic 2D Facial Animation from One Image

      • Jaehwan Kim, Il-Kwon Jeong
      Pages 258-263
    4. Filtering Joystick Data for Shooter Design Really Matters

      • Christoph Lürig, Nils Carstengerdes
      Pages 264-269
  3. Self and Identity

    1. The Looking Glass: Visually Projecting Yourself to the Past

      • Bon Adriel Aseniero, Ehud Sharlin
      Pages 282-287
    2. BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey

      • Lennart E. Nacke, Chris Bateman, Regan L. Mandryk
      Pages 288-293
    3. ZenTrader, an Emotion-Reactive Interface

      • Thomas Luan Dang, Steven Kun Liu, Sidney Fels
      Pages 294-299
  4. Social and Mobile Entertainment

    1. The Effect of Privacy on Social Presence in Location-Based Mobile Games

      • Pooya Amini Behbahani, Magy Seif El-Nasr
      Pages 307-318
    2. VivoSpace: Towards Health Behavior Change Using Social Gaming

      • Noreen Kamal, Sidney Fels, Michael Blackstock, Kendall Ho
      Pages 319-330
    3. Wisdom about the Crowd: Assuring Geospatial Data Quality Collected in Location-Based Games

      • Sebastian Matyas, Peter Kiefer, Christoph Schlieder, Sara Kleyer
      Pages 331-336
    4. An End-to-End Framework for Multi-view Video Content: Creating Multiple-Perspective Hypervideo to View on Mobile Platforms

      • Gregor Miller, Sidney Fels, Michael Ilich, Martin M. Finke, Thomas Bauer, Kelvie Wong et al.
      Pages 337-342
  5. Demonstrations

    1. CiVo: Real-Time Visualization of Social Activities by Cartoonized Twitter

      • Mitsuru Nakamura, Yosuke Miyazawa, Yoshikazu Kidera, Tsuyoshi Moriyama, Motoyasu Tamaki
      Pages 349-353

Other Volumes

  1. Entertainment Computing – ICEC 2011

About this book

This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.

Editors and Affiliations

  • Universidade Federal de São Carlos (UFSCar), São Carlos, Brasil

    Junia Coutinho Anacleto

  • Dept. of Electrical and Computer Engineering, University of British Columbia, Vancouver, Canada

    Sidney Fels

  • School of Computing, Queen’s University, Kingston, Canada

    Nicholas Graham

  • University of Ontario Institute of Technology, Oshawa, Canada

    Bill Kapralos

  • Northeastern University, Boston, USA

    Magy Saif El-Nasr

  • University of Saskatchewan, Saskatoon, Canada

    Kevin Stanley

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access