Entertainment Computing – ICEC 2011

10th International Conference, ICEC 2011, Vancouver, Canada, October 5-8, 2011. Proceedings

  • Junia Coutinho Anacleto
  • Sidney Fels
  • Nicholas Graham
  • Bill Kapralos
  • Magy Saif El-Nasr
  • Kevin Stanley

Part of the Lecture Notes in Computer Science book series (LNCS, volume 6972)

Table of contents

  1. Front Matter
  2. Story

    1. Edirlei Soares de Lima, Bruno Feijó, Simone Barbosa, Antonio L. Furtado, Angelo Ciarlini, Cesar Pozzer
      Pages 1-12
    2. Christian Roth, Christoph Klimmt, Ivar E. Vermeulen, Peter Vorderer
      Pages 13-21
    3. Huiwen Zhao, Jian J Zhang, Siné McDougall
      Pages 22-27
  3. Active Games

    1. Yue Gao, Regan L. Mandryk
      Pages 35-46
    2. Oliver Assad, Robert Hermann, Damian Lilla, Björn Mellies, Ronald Meyer, Liron Shevach et al.
      Pages 47-58
    3. Teruhisa Nakamura, Nagisa Munekata, Fumihiko Nakamura, Tetsuo Ono, Hitoshi Matsubara
      Pages 59-64
    4. Kevin G. Stanley, Ian J. Livingston, Alan Bandurka, Mohammad Hashemian, Regan L. Mandryk
      Pages 65-76
  4. Player Experience

    1. Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk
      Pages 89-100
    2. Maarten Wijnants, Wouter Vanmontfort, Jeroen Dierckx, Peter Quax, Wim Lamotte, Katrien De Moor et al.
      Pages 101-112
  5. Camera and 3D

    1. David Milam, Magy Seif El-Nasr, Dinara Moura, Lyn Bartram
      Pages 113-123
    2. Jonas Schild, Sven Seele, Maic Masuch
      Pages 124-135
    3. Jake Seigel, Sam Fisher, Stephen Brooks
      Pages 149-154
    4. Jonas Schild, Maic Masuch
      Pages 155-160
  6. Artificial Intelligence

    1. Flávio Soares Corrêa da Silva, Ary Fagundes Bressane Neto
      Pages 161-172
    2. Amin Tavassolian, Kevin G. Stanley, Carl Gutwin, Aryan Zohoorian
      Pages 173-185

About these proceedings


This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP.
The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.


geospatial data model-driven game development social networks user-centered interface design visualization

Editors and affiliations

  • Junia Coutinho Anacleto
    • 1
  • Sidney Fels
    • 2
  • Nicholas Graham
    • 3
  • Bill Kapralos
    • 4
  • Magy Saif El-Nasr
    • 5
  • Kevin Stanley
    • 6
  1. 1.Universidade Federal de São Carlos (UFSCar)São CarlosBrasil
  2. 2.Dept. of Electrical and Computer EngineeringUniversity of British ColumbiaVancouverCanada
  3. 3.School of ComputingQueen’s UniversityKingstonCanada
  4. 4.University of Ontario Institute of TechnologyOshawaCanada
  5. 5.Northeastern UniversityBostonUSA
  6. 6.University of SaskatchewanSaskatoonCanada

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-24500-8
  • Copyright Information IFIP International Federation for Information Processing 2011
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-642-24499-5
  • Online ISBN 978-3-642-24500-8
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book