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  • Conference proceedings
  • © 2011

Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications

6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 7-9, 2011, Proceedings

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Part of the book series: Lecture Notes in Computer Science (LNCS, volume 6872)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): Edutainment: International Conference on E-Learning and Games

Conference proceedings info: Edutainment 2011.

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  • ISBN: 978-3-642-23456-9
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Table of contents (99 papers)

  1. Front Matter

  2. Augmented and Mixed Reality in Education

    1. The Development of the AR-Fitness System in Education

      • Kuei-Fang Hsiao, Nian-Shing Chen
      Pages 2-11
    2. The Application of Augmented Reality to Design Education

      • Chih-Hsiang Ko, Ting-Chia Chang, Yung-Hsun Chen, Li-Han Hua
      Pages 20-24
  3. Effectiveness of Virtual Reality for Education

    1. Effects of Multi-symbols on Enhancing Virtual Reality Based Collaborative

      • Shih-Ching Yeh, Wu-Yuin Hwang, Jing-Liang Wang, Yuin-Ren Chen
      Pages 27-27
    2. A Virtual Computational Paper Folding Environment Based on Computer Algebraic System

      • Wing-Kwong Wong, Po-Yu Chen, Sheng-Kai Yin
      Pages 28-37
    3. Physically-Based Virtual Glove Puppet

      • Ssu-Hsin Huang, Ming-Te Chi, Tsai-Yen Li
      Pages 38-43
    4. Potential of Second Life for Psychological Counseling: A Comparative Approach

      • Fu-Yun Yu, Hsiao-Ting Hsieh, Ben Chang
      Pages 44-45
  4. Ubiquitous Games and Ubiquitous Technology and Learning

    1. Analysis of Brainwave Characteristics for Playing Heterogeneous Computer Games

      • Fu-Chien Kao, Han-Chien Hsieh, Wei-Te Li
      Pages 54-54
    2. Game-Based Mobile Learning System for Campus on Android Platform

      • Lu Wang, Xiaoting Wang, Qiang Ju, Quanwei Li, Manyi Li, Wei Zhang
      Pages 55-62
    3. A Walk-Rally Support System Using Two-Dimensional Codes and Mobilephones

      • Tetsuya Miyagawa, Yoshio Yamagishi, Shun Mizuno
      Pages 71-77
    4. A Service Platform for Logging and Analyzing Mobile User Behaviors

      • Po-Ming Chen, Cheng-Ho Chen, Wen-Hung Liao, Tsai-Yen Li
      Pages 78-85
    5. Educational Affordances of Ubiquitous Learning

      • Tsung-Yu Liu, Tan-Hsu Tan, Min-Sheng Lin, Yu-Ling Chu
      Pages 86-91
    6. Motivations for Game-Playing on Mobile Devices – Using Smartphone as an Example

      • Tzu-Min Lin, Sheng-Chih Chen, Pei-Jeng Kuo
      Pages 101-105
  5. Future Classroom

Other Volumes

  1. Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications

    6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 2011. Proceedings

About this book

This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011.

The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.

Keywords

  • Animation techniques
  • Collaborative learning
  • Digital classroom
  • Game-based learning
  • Interactive learning
  • VR-based education
  • Virtual characters

Editors and Affiliations

  • School of Computing and Information Systems, Athabasca University, Edmonton, Canada

    Maiga Chang

  • Graduate Institute of Network Learning Technology, National Central University, Jhongli City, Taiwan

    Wu-Yuin Hwang

  • Graduate Institute of Information & Computer Education, National Taiwan Normal University, Taipei, Taiwan

    Ming-Puu Chen

  • University of Education, Weingarten, Germany

    Wolfgang Müller

Bibliographic Information

Buying options

eBook USD 79.99
Price excludes VAT (USA)
  • ISBN: 978-3-642-23456-9
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book USD 99.99
Price excludes VAT (USA)