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Logic and Games on Automatic Structures

Playing with Quantifiers and Decompositions

  • Łukasz Kaiser

Part of the Lecture Notes in Computer Science book series (LNCS, volume 6810)

Also part of the Lecture Notes in Artificial Intelligence book sub series (LNAI, volume 6810)

Table of contents

  1. Front Matter
  2. Łukasz Kaiser
    Pages 1-15
  3. Łukasz Kaiser
    Pages 17-27
  4. Łukasz Kaiser
    Pages 47-66
  5. Łukasz Kaiser
    Pages 95-107
  6. Łukasz Kaiser
    Pages 109-110
  7. Back Matter

About this book

Introduction

The evaluation of a logical formula can be viewed as a game played by two opponents, one trying to show that the formula is true and the other trying to prove it is false. This correspondence has been known for a very long time and has inspired numerous research directions. In this book, the author extends this connection between logic and games to the class of automatic structures, where relations are recognized by synchronous finite automata.

In model-checking games for automatic structures, two coalitions play against each other with a particular kind of hierarchical imperfect information. The investigation of such games leads to the introduction of a game quantifier on automatic structures, which connects alternating automata with the classical model-theoretic notion of a game quantifier. This study is then extended, determining the memory needed for strategies in infinitary games on the one hand, and characterizing regularity-preserving Lindström quantifiers on the other. Counting quantifiers are investigated in depth: it is shown that all countable omega-automatic structures are in fact finite-word automatic and that the infinity and uncountability set quantifiers are definable in MSO over countable linear orders and over labeled binary trees.

This book is based on the PhD thesis of Lukasz Kaiser, which was awarded with the E.W. Beth award for outstanding dissertations in the fields of logic, language, and information in 2009. The work constitutes an innovative study in the area of algorithmic model theory, demonstrating the deep interplay between logic and computability in automatic structures. It displays very high technical and presentational quality and originality, advances significantly the field of algorithmic model theory and raises interesting new questions, thus emerging as a fruitful and inspiring source for future research.

Keywords

Game theory Generalized quantifiers Imperfect information games Model checking

Authors and affiliations

  • Łukasz Kaiser
    • 1
  1. 1.LIAFA (CNRS), Université Paris Diderot - Paris 7France

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-22807-0
  • Copyright Information Springer-Verlag GmbH Berlin Heidelberg 2011
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-642-22806-3
  • Online ISBN 978-3-642-22807-0
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site