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  • Conference proceedings
  • © 2011

Virtual and Mixed Reality - Systems and Applications

International Conference, Virtual and Mixed Reality 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 6774)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): VMR: International Conference on Virtual and Mixed Reality

Conference proceedings info: VMR 2011.

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Table of contents (47 papers)

  1. VR for Culture and Entertainment

    1. Wearable Display System for Handing Down Intangible Cultural Heritage

      • Atsushi Hiyama, Yusuke Doyama, Mariko Miyashita, Eikan Ebuchi, Masazumi Seki, Michitaka Hirose
      Pages 158-166
    2. Personalized Voice Assignment Techniques for Synchronized Scenario Speech Output in Entertainment Systems

      • Shin-ichi Kawamoto, Tatsuo Yotsukura, Satoshi Nakamura, Shigeo Morishima
      Pages 177-186
    3. Instant Movie Casting with Personality: Dive into the Movie System

      • Shigeo Morishima, Yasushi Yagi, Satoshi Nakamura
      Pages 187-196
    4. A Realtime and Direct-Touch Interaction System for the 3D Cultural Artifact Exhibition

      • Wataru Wakita, Katsuhito Akahane, Masaharu Isshiki, Hiromi T. Tanaka
      Pages 197-205
    5. Digital Display Case: A Study on the Realization of a Virtual Transportation System for a Museum Collection

      • Takafumi Watanabe, Kenji Inose, Makoto Ando, Takashi Kajinami, Takuji Narumi, Tomohiro Tanikawa et al.
      Pages 206-214
  2. Virtual Humans and Avatars

    1. Front Matter

      Pages 215-215
    2. Integrating Multi-agents in a 3D Serious Game Aimed at Cognitive Stimulation

      • Priscilla F. de Abreu, Luis Alfredo V. de Carvalho, Vera Maria B. Werneck, Rosa Maria E. Moreira da Costa
      Pages 217-226
    3. Automatic 3-D Facial Fitting Technique for a Second Life Avatar

      • Hiroshi Dohi, Mitsuru Ishizuka
      Pages 227-236
    4. Leveraging Unencumbered Full Body Control of Animated Virtual Characters for Game-Based Rehabilitation

      • Belinda Lange, Evan A. Suma, Brad Newman, Thai Phan, Chien-Yen Chang, Albert Rizzo et al.
      Pages 243-252
    5. Interactive Exhibition with Ambience Using Video Avatar and Animation on Huge Screen

      • Hasup Lee, Yoshisuke Tateyama, Tetsuro Ogi, Teiichi Nishioka, Takuro Kayahara, Kenichi Shinoda
      Pages 253-259
    6. Realistic Facial Animation by Automatic Individual Head Modeling and Facial Muscle Adjustment

      • Akinobu Maejima, Hiroyuki Kubo, Shigeo Morishima
      Pages 260-269
    7. Geppetto: An Environment for the Efficient Control and Transmission of Digital Puppetry

      • Daniel P. Mapes, Peter Tonner, Charles E. Hughes
      Pages 270-278
    8. Body Buddies: Social Signaling through Puppeteering

      • Magy Seif El-Nasr, Katherine Isbister, Jeffery Ventrella, Bardia Aghabeigi, Chelsea Hash, Mona Erfani et al.
      Pages 279-288
    9. Why Can’t a Virtual Character Be More Like a Human: A Mixed-Initiative Approach to Believable Agents

      • Jichen Zhu, J. Michael Moshell, Santiago Ontañón, Elena Erbiceanu, Charles E. Hughes
      Pages 289-296
  3. Developing Virtual and Mixed Environments

    1. Front Matter

      Pages 297-297
    2. Collaborative Mixed-Reality Platform for the Design Assessment of Cars Interior

      • Giandomenico Caruso, Samuele Polistina, Monica Bordegoni, Marcello Aliverti
      Pages 299-308
    3. Active Location Tracking for Projected Reality Using Wiimotes

      • Siam Charoenseang, Nemin Suksen
      Pages 309-317
    4. Fast Prototyping of Virtual Replica of Real Products

      • Francesco Ferrise, Monica Bordegoni
      Pages 318-326

About this book

The two-volume set LNCS 6773-6774 constitutes the refereed proceedings of the International Conference on Virtual and Mixed Reality 2011, held as Part of HCI International 2011, in Orlando, FL, USA, in July 2011, jointly with 10 other conferences addressing the latest research and development efforts and highlighting the human aspects of design and use of computing systems. The 47 revised papers included in the first volume were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: VR in education, training and health; VR for culture and entertainment; virtual humans and avatars; developing virtual and mixed environments.

Editors and Affiliations

  • Institute for Simulation and Training, University of Central Florida, Orlando, USA

    Randall Shumaker

Bibliographic Information

Buy it now

Buying options

eBook USD 79.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 99.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access