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  • Conference proceedings
  • © 2011

Human-Computer Interaction: Interaction Techniques and Environments

14th International Conference, HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II

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  • State of the art research

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 6762)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): HCI: International Conference on Human-Computer Interaction

Conference proceedings info: HCI 2011.

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Table of contents (67 papers)

  1. Front Matter

  2. Touch-Based and Haptic Interaction

    1. Front Matter

      Pages 1-1
    2. Development of a High Definition Haptic Rendering for Stability and Fidelity

      • Katsuhito Akahane, Takeo Hamada, Takehiko Yamaguchi, Makoto Sato
      Pages 3-12
    3. Designing a Better Morning: A Study on Large Scale Touch Interface Design

      • Onur Asan, Mark Omernick, Dain Peer, Enid Montague
      Pages 13-22
    4. Experimental Evaluations of Touch Interaction Considering Automotive Requirements

      • Andreas Haslbeck, Severina Popova, Michael Krause, Katrina Pecot, Jürgen Mayer, Klaus Bengler
      Pages 23-32
    5. More than Speed? An Empirical Study of Touchscreens and Body Awareness on an Object Manipulation Task

      • Rachelle Kristof Hippler, Dale S. Klopfer, Laura Marie Leventhal, G. Michael Poor, Brandi A. Klein, Samuel D. Jaffee
      Pages 33-42
    6. TiMBA – Tangible User Interface for Model Building and Analysis

      • Chih-Pin Hsiao, Brian R. Johnson
      Pages 43-52
    7. Musical Skin: A Dynamic Interface for Musical Performance

      • Heng Jiang, Teng-Wen Chang, Cha-Lin Liu
      Pages 53-61
    8. Analyzing User Behavior within a Haptic System

      • Steve Johnson, Yueqing Li, Chang Soo Nam, Takehiko Yamaguchi
      Pages 62-70
    9. Usability Testing of the Interaction of Novices with a Multi-touch Table in Semi Public Space

      • Markus Jokisch, Thomas Bartoschek, Angela Schwering
      Pages 71-80
    10. Niboshi for Slate Devices: A Japanese Input Method Using Multi-touch for Slate Devices

      • Gimpei Kimioka, Buntarou Shizuki, Jiro Tanaka
      Pages 81-89
    11. Saving and Restoring Mechanisms for Tangible User Interfaces through Tangible Active Objects

      • Eckard Riedenklau, Thomas Hermann, Helge Ritter
      Pages 110-118
    12. Needle Insertion Simulator with Haptic Feedback

      • Seungjae Shin, Wanjoo Park, Hyunchul Cho, Sehyung Park, Laehyun Kim
      Pages 119-124
    13. Measurement of Driver’s Distraction for an Early Prove of Concepts in Automotive Industry at the Example of the Development of a Haptic Touchpad

      • Roland Spies, Andreas Blattner, Christian Lange, Martin Wohlfarter, Klaus Bengler, Werner Hamberger
      Pages 125-132
    14. A Tabletop-Based Real-World-Oriented Interface

      • Hiroshi Takeda, Hidetoshi Miyao, Minoru Maruyama, David Asano
      Pages 133-139
    15. What You Feel Is What I Do: A Study of Dynamic Haptic Interaction in Distributed Collaborative Virtual Environment

      • Sehat Ullah, Xianging Liu, Samir Otmane, Paul Richard, Malik Mallem
      Pages 140-147
    16. A Framework Interweaving Tangible Objects, Surfaces and Spaces

      • Andy Wu, Jayraj Jog, Sam Mendenhall, Ali Mazalek
      Pages 148-157
    17. The Effect of Haptic Cues on Working Memory in 3D Menu Selection

      • Takehiko Yamaguchi, Damien Chamaret, Paul Richard
      Pages 158-166

About this book

This four-volume set LNCS 6761-6764 constitutes the refereed proceedings of the 14th International Conference on Human-Computer Interaction, HCII 2011, held in Orlando, FL, USA in July 2011, jointly with 8 other thematically similar conferences.
The revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers of this volume are organized in topical sections on touch-based and haptic interaction, gaze and gesture-based interaction, voice, natural language and dialogue, novel interaction techniques and devices, and avatars and embodied interaction.

Keywords

  • cloud computing
  • medical simulation
  • multilingual communication
  • tangible user interface
  • virtual reality

Editors and Affiliations

  • School of Public Health, Institute of Health Informatics, University of Minnesota, Minneapolis, USA

    Julie A. Jacko

Bibliographic Information

Buying options

eBook USD 84.99
Price excludes VAT (Canada)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (Canada)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions