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  • Book
  • © 2011

Transactions on Edutainment V

  • LNCS transactions subline

  • Devoted to research and development in the field of edutainment

  • Serves as a forum for all different genres of edutainment

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 6530)

Part of the book sub series: Transactions on Edutainment (TEDUTAIN)

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Table of contents (21 chapters)

  1. Front Matter

  2. Regular Papers

    1. Innovative Integrated Architecture for Educational Games: Challenges and Merits

      • Rania Hodhod, Paul Cairns, Daniel Kudenko
      Pages 1-34
    2. Beyond Standards: Unleashing Accessibility on a Learning Content Management System

      • Silvia Mirri, Paola Salomoni, Marco Roccetti, Gregory R. Gay
      Pages 35-49
    3. Design and Implementation of an OpenGL Based 3D First Person Shooting Game

      • Qiaomin Lin, Zhen Zhao, Dihua Xu, Ruchuan Wang
      Pages 50-61
    4. Vision-Based Robotic Graphic Programming System

      • Jianfei Mao, Ronghua Liang, Keji Mao, Qing Tian
      Pages 80-89
    5. Integrating Activity Theory for Context Analysis on Large Display

      • Fang You, HuiMin Luo, JianMin Wang
      Pages 90-103
    6. Line Drawings Abstraction from 3D Models

      • Shujie Zhao, Enhua Wu
      Pages 104-111
    7. Interactive Creation of Chinese Calligraphy with the Application in Calligraphy Education

      • Xianjun Zhang, Qi Zhao, Huanzhen Xue, Jun Dong
      Pages 112-121
  3. Papers from DMDCM 2010

    1. Outline Font Generating from Images of Ancient Chinese Calligraphy

      • Junsong Zhang, Guohong Mao, Hongwei Lin, Jinhui Yu, Changle Zhou
      Pages 122-131
    2. Tangible Interfaces to Digital Connections, Centralized versus Decentralized

      • Matthijs Kwak, Gerrit Niezen, Bram van der Vlist, Jun Hu, Loe Feijs
      Pages 132-146
    3. A Highly Automated Method for Facial Expression Synthesis

      • Nikolaos Ersotelos, Feng Dong
      Pages 158-176
    4. Sketch Based 3D Character Deformation

      • Mo Li, Golam Ashraf
      Pages 177-188
    5. Mean Laplace–Beltrami Operator for Quadrilateral Meshes

      • Yunhui Xiong, Guiqing Li, Guoqiang Han
      Pages 189-201
    6. Multi-user 3D Based Framework for E-Commerce

      • Yuyong He, Mingmin Zhang
      Pages 202-213
    7. Coordinate Model for Text Categorization

      • Wei Jiang, Lei Chen
      Pages 214-223
    8. An Interface to Retrieve Personal Memories Using an Iconic Visual Language

      • Rui Jesus, Teresa Romão, Nuno Correia
      Pages 224-239
    9. VR-Based Basketball Movement Simulation

      • Lin Zhang, Ling Wang
      Pages 240-250

About this book

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 5th volume in this series represents a selection of 12 contributions from DMDCM 2010, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2010, as well as 9 regular papers. The papers cover topics such as human-computer interaction, virtual exhibit, face recognition, character animation etc.; they moreover present a large number of application examples in the area of e-learning, game, animation, multimedia, and virtual reality which gives more broad view on the application of edutainment-related techniques.

Keywords

  • OpenGL
  • augmented reality
  • authoring
  • computer graphics
  • e-learning standards
  • educational games
  • game design
  • human computer interaction
  • human factors
  • image processing
  • information retrieval
  • learning environment
  • ontology
  • semantic connections
  • virtual learning environments

Editors and Affiliations

  • State Key Lab of CAD&CG, DEARC – Digital Entertainment and Animation Research Center, Zhejiang University, Hangzhou, China

    Zhigeng Pan

  • National University of Singapore, Singapore

    Adrian David Cheok

  • Media Education and Visualization Group, University of Education Weingarten, Weingarten, Germany

    Wolfgang Müller

  • Department of Computer Science and Engineering, Shanghai Jiao Tong University, Shanghai, China

    Xubo Yang

Bibliographic Information

Buying options

eBook USD 39.99
Price excludes VAT (Canada)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (Canada)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions