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  • © 2011

Agents for Games and Simulations II

Trends in Techniques, Concepts and Design

Editors:

  • State of the art results in research on agents for games and simulations

  • Forms an overview for anyone who wants to combine agent technology with (serious) games

  • The papers focus on architectures combining agents and game engines; training aspects of the games; as well as on social and organizational aspects of games and agents.

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 6525)

Part of the book sub series: Lecture Notes in Artificial Intelligence (LNAI)

Conference series link(s): AGS: International Workshop on Agents for Games and Simulations

Conference proceedings info: AGS 2010.

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Table of contents (14 chapters)

  1. Front Matter

  2. Section 1. Architectures

    1. Unreal Goal Bots

      • Koen V. Hindriks, Birna van Riemsdijk, Tristan Behrens, Rien Korstanje, Nick Kraayenbrink, Wouter Pasman et al.
      Pages 1-18
    2. A Periphery of Pogamut: From Bots to Agents and Back Again

      • Jakub Gemrot, Cyril Brom, Tomáš Plch
      Pages 19-37
    3. Evaluation and Comparison of Multi-agent Based Crowd Simulation Systems

      • Bikramjit Banerjee, Landon Kraemer
      Pages 53-66
  3. Section 2. Training and Story Lines

    1. An Architecture for Directing Value-Driven Artificial Characters

      • Rossana Damiano, Vincenzo Lombardo
      Pages 76-90
    2. Implicitly and Intelligently Influencing the Interactive Experience

      • Michael J. O’Grady, Mauro Dragone, Richard Tynan, Gregory M. P. O’Hare, Jie Wan, Conor Muldoon
      Pages 91-98
    3. Guiding User Adaptation in Serious Games

      • Joost Westra, Frank Dignum, Virginia Dignum
      Pages 117-131
    4. Using Agent Technology to Build a Real-World Training Application

      • Michal Cap, Annerieke Heuvelink, Karel van den Bosch, Willem van Doesburg
      Pages 132-147
  4. Section 3. Social Behavior and Organization

    1. Making Games ALIVE: An Organisational Approach

      • Sergio Alvarez-Napagao, Fernando Koch, Ignasi Gómez-Sebastià, Javier Vázquez-Salceda
      Pages 179-191
    2. Building Quests for Online Games with Virtual Institutions

      • Gustavo Aranda, Tomas Trescak, Marc Esteva, Carlos Carrascosa
      Pages 192-206
  5. Back Matter

About this book

While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games.

This state-of-the-art survey contains a collection of papers presented at AGS 2010;  the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.

Keywords

  • agent based simulation
  • artificial intelligence
  • computer games
  • intelligent agents
  • interactive environments
  • modeling and simulation
  • multi-agent platforms
  • multiagent systems
  • serious games
  • social agents
  • social simulation

Editors and Affiliations

  • Institute of Information and Computing Sciences, Utrecht University, Utrecht, The Netherlands

    Frank Dignum

Bibliographic Information

Buying options

eBook USD 39.99
Price excludes VAT (Canada)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 49.99
Price excludes VAT (Canada)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions