Editors:
State of the art results in research on agents for games and simulations
Forms an overview for anyone who wants to combine agent technology with (serious) games
The papers focus on architectures combining agents and game engines; training aspects of the games; as well as on social and organizational aspects of games and agents.
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 6525)
Part of the book sub series: Lecture Notes in Artificial Intelligence (LNAI)
Conference series link(s): AGS: International Workshop on Agents for Games and Simulations
Conference proceedings info: AGS 2010.
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Table of contents (14 chapters)
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Front Matter
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Section 1. Architectures
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Section 2. Training and Story Lines
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Back Matter
About this book
While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games.
This state-of-the-art survey contains a collection of papers presented at AGS 2010;Â the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.
Keywords
- agent based simulation
- artificial intelligence
- computer games
- intelligent agents
- interactive environments
- modeling and simulation
- multi-agent platforms
- multiagent systems
- serious games
- social agents
- social simulation
Editors and Affiliations
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Institute of Information and Computing Sciences, Utrecht University, Utrecht, The Netherlands
Frank Dignum
Bibliographic Information
Book Title: Agents for Games and Simulations II
Book Subtitle: Trends in Techniques, Concepts and Design
Editors: Frank Dignum
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-642-18181-8
Publisher: Springer Berlin, Heidelberg
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer Berlin Heidelberg 2011
Softcover ISBN: 978-3-642-18180-1Published: 14 January 2011
eBook ISBN: 978-3-642-18181-8Published: 19 January 2011
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: X, 206
Topics: Artificial Intelligence, Computer Communication Networks, Software Engineering, Theory of Computation, Computer Modelling, Special Purpose and Application-Based Systems