Editors:
state of the art results in computers and games research
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 6515)
Part of the book sub series: Theoretical Computer Science and General Issues (LNTCS)
Conference series link(s): CG: International Conference on Computers and Games
Conference proceedings info: CG 2010.
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Table of contents (24 papers)
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Front Matter
About this book
Keywords
- chess
- games
- go
- maze design
- monte-carlo search
- monte-carlo simulation
- multi-player games
- pickomino
- rave heuristic
- three-player games
- tree search
- yahtzee
- algorithm analysis and problem complexity
Editors and Affiliations
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Tilburg Center for Cognition and Communication (TiCC), Tilburg University, Tilburg, The Netherlands
H. Jaap Herik, Aske Plaat
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Japan Advanced Institute of Science and Technology, Research Unit for Computers and Games, Nomi, Japan
Hiroyuki Iida
Bibliographic Information
Book Title: Computers and Games
Book Subtitle: 7th International Conference, CG 2010, Kanazawa, Japan, September 24-26, 2010, Revised Selected Papers
Editors: H. Jaap Herik, Hiroyuki Iida, Aske Plaat
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-642-17928-0
Publisher: Springer Berlin, Heidelberg
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer Berlin Heidelberg 2011
Softcover ISBN: 978-3-642-17927-3Published: 14 January 2011
eBook ISBN: 978-3-642-17928-0Published: 27 January 2011
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XVIII, 277
Number of Illustrations: 76 b/w illustrations, 23 illustrations in colour
Topics: Algorithms, Artificial Intelligence, Computer Communication Networks, Theory of Computation, Discrete Mathematics in Computer Science, Formal Languages and Automata Theory