Computers and Games

7th International Conference, CG 2010, Kanazawa, Japan, September 24-26, 2010, Revised Selected Papers

  • H. Jaap van den Herik
  • Hiroyuki Iida
  • Aske Plaat

Part of the Lecture Notes in Computer Science book series (LNCS, volume 6515)

Table of contents

  1. Front Matter
  2. Broderick Arneson, Ryan B. Hayward, Philip Henderson
    Pages 1-10
  3. I-Chen Wu, Hung-Hsuan Lin, Ping-Hung Lin, Der-Johng Sun, Yi-Chih Chan, Bo-Ting Chen
    Pages 11-22
  4. Mark H. M. Winands, Maarten P. D. Schadd
    Pages 23-35
  5. Richard B. Segal
    Pages 36-47
  6. Amine Bourki, Guillaume Chaslot, Matthieu Coulm, Vincent Danjean, Hassen Doghmen, Jean-Baptiste Hoock et al.
    Pages 48-58
  7. Arpad Rimmel, Fabien Teytaud, Olivier Teytaud
    Pages 59-68
  8. David Tom, Martin Müller
    Pages 69-80
  9. Shih-Chieh Huang, Rémi Coulom, Shun-Shii Lin
    Pages 81-92
  10. Tristan Cazenave, Abdallah Saffidine
    Pages 93-104
  11. Richard J. Lorentz
    Pages 105-115
  12. Takayuki Yajima, Tsuyoshi Hashimoto, Toshiki Matsui, Junichi Hashimoto, Kristian Spoerer
    Pages 116-123
  13. Julien Kloetzer
    Pages 124-135
  14. Romaric Gaudel, Jean-Baptiste Hoock, Julien Pérez, Nataliya Sokolovska, Olivier Teytaud
    Pages 136-144
  15. Takuya Obata, Takuya Sugiyama, Kunihito Hoki, Takeshi Ito
    Pages 156-165
  16. Takuya Sugiyama, Takuya Obata, Kunihito Hoki, Takeshi Ito
    Pages 166-175
  17. Bo-Nian Chen, Pangfeng Liu, Shun-Chin Hsu, Tsan-sheng Hsu
    Pages 176-187
  18. Todd W. Neller, Adrian Fisher, Munyaradzi T. Choga, Samir M. Lalvani, Kyle D. McCarty
    Pages 188-198
  19. Stéphane Cardon, Nathalie Chetcuti-Sperandio, Fabien Delorme, Sylvain Lagrue
    Pages 199-210

About these proceedings

Introduction

This book constitutes the refereed proceedings of the 7th International Conference on Computers and Games, CG 2010, held in Kanazawa, Japan, in September 2010. The 24 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics such as monte-carlo tree search, proof-number search, UCT algorithm, scalability, parallelization, opening books, knowledge abstraction, solving games, consultation of players, multi-player games, extraversion, and combinatorial game theory. In addition a wide range of computer games is dealt with, such as Chinese Checkers, Chinese Chess, Connect6, Go, Havannah, Lines of Action, Pckomino, Shogi, Surakarta, and Yahtzee.

Keywords

chess games go maze design monte-carlo search monte-carlo simulation multi-player games pickomino rave heuristic three-player games tree search yahtzee

Editors and affiliations

  • H. Jaap van den Herik
    • 1
  • Hiroyuki Iida
    • 2
  • Aske Plaat
    • 1
  1. 1.Tilburg Center for Cognition and Communication (TiCC)Tilburg UniversityTilburgThe Netherlands
  2. 2.Japan Advanced Institute of Science and Technology, Research Unit for Computers and GamesNomiJapan

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-17928-0
  • Copyright Information Springer Berlin Heidelberg 2011
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-642-17927-3
  • Online ISBN 978-3-642-17928-0
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book