© 2010

Advances in Computer Games

12th International Conference, ACG 2009, Pamplona Spain, May 11-13, 2009. Revised Papers

  • H. Jaap van den Herik
  • Pieter Spronck
Conference proceedings ACG 2009

Part of the Lecture Notes in Computer Science book series (LNCS, volume 6048)

Table of contents

  1. Front Matter
  2. Guillaume Chaslot, Christophe Fiter, Jean-Baptiste Hoock, Arpad Rimmel, Olivier Teytaud
    Pages 1-13
  3. Markus Enzenberger, Martin Müller
    Pages 14-20
  4. István Szita, Guillaume Chaslot, Pieter Spronck
    Pages 21-32
  5. Mark H. M. Winands, Yngvi Björnsson
    Pages 33-44
  6. Tristan Cazenave
    Pages 45-54
  7. David Tom, Martin Müller
    Pages 55-64
  8. Fabien Teytaud, Olivier Teytaud
    Pages 65-74
  9. Jahn-Takeshi Saito, Mark H. M. Winands, H. Jaap van den Herik
    Pages 75-87
  10. Philip Henderson, Broderick Arneson, Ryan B. Hayward
    Pages 88-98
  11. Guy Haworth, Ken Regan, Giuseppe Di Fatta
    Pages 99-110
  12. Eiko Bleicher, Guy Haworth
    Pages 123-135
  13. Paolo Ciancarini, Gian Piero Favini
    Pages 136-145
  14. Bo-Nian Chen, Pangfang Liu, Shun-Chin Hsu, Tsan-sheng Hsu
    Pages 146-157
  15. Sheng-Hao Chiang, I-Chen Wu, Ping-Hung Lin
    Pages 158-169
  16. Li-Te Huang, Shun-Shii Lin
    Pages 170-181
  17. Pálmi Skowronski, Yngvi Björnsson, Mark H. M. Winands
    Pages 182-194
  18. Matej Guid, Martin Možina, Aleksander Sadikov, Ivan Bratko
    Pages 195-207
  19. Giel van Lankveld, Pieter Spronck, H. Jaap van den Herik, Matthias Rauterberg
    Pages 208-220

About these proceedings


Ada Bayesian modeling Extension algorithms brute force knowledge knowledge base modeling optimization search algorithm solving games tree search

Editors and affiliations

  • H. Jaap van den Herik
    • 1
  • Pieter Spronck
    • 2
  1. 1.Games and AI Group, MICC, Faculty of Humanities and SciencesUniversiteit MaastrichtMaastrichtThe Netherlands
  2. 2.Institute for Knowledge and Agent TechnologyUniversiteit Maastricht 

Bibliographic information