Editors:
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 5940)
Part of the book sub series: Transactions on Edutainment (TEDUTAIN)
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Table of contents (22 chapters)
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Front Matter
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Engaging Kids with the Concept of Sustainability Using a Commercial Video Game – A Case Study
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Regular Papers
About this book
Keywords
- 3D interaction
- animation
- artificial intelligence
- augmented reality
- authoring
- cognitive strategies
- computer games
- computer graphics
- context-awareness
- digital museum
- distribution
- drawing
- game design
- human-computer interaction (HCI)
- learning
Editors and Affiliations
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State Key Lab of CAD&CG, Zhejiang University, Hangzhou, China
Zhigeng Pan
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Mixed Reality Lab, National University of Singapore, Singapore
Adrian David Cheok
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Media Education and Visualization Group, University of Education, Weingarten, Germany
Wolfgang Müller
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School of Computing and Information Systems. CIS, Athabasca University, Canada
Maiga Chang
Bibliographic Information
Book Title: Transactions on Edutainment III
Editors: Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Maiga Chang
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-642-11245-4
Publisher: Springer Berlin, Heidelberg
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag Berlin Heidelberg 2009
Softcover ISBN: 978-3-642-11244-7Published: 20 January 2010
eBook ISBN: 978-3-642-11245-4Published: 07 January 2010
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: X, 275
Topics: User Interfaces and Human Computer Interaction, Information Storage and Retrieval, Artificial Intelligence, Computer and Information Systems Applications, Multimedia Information Systems, Computer Graphics