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  • Conference proceedings
  • © 2009

Interactive Storytelling

Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009, Proceedings

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 5915)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): ICIDS: International Conference on Interactive Digital Storytelling

Conference proceedings info: ICIDS 2009.

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  • ISBN: 978-3-642-10643-9
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Table of contents (50 papers)

  1. Front Matter

  2. Invited Perspectives on Interactive Digital Storytelling

    1. Purple Rose of Cairo in Reverse

      • António Câmara
      Pages 5-5
    2. The IRIS Network of Excellence: Future Directions in Interactive Storytelling

      • Marc Cavazza, Ronan Champagnat, Riccardo Leonardi
      Pages 8-13
  3. Evaluation, Experiencing, and Case Studies

    1. Digital Storytelling as a Whole-Class Learning Activity: Lessons from a Three-Years Project

      • Nicoletta Di Blas, Franca Garzotto, Paolo Paolini, Amalia Sabiescu
      Pages 14-25
  4. Authoring Tools and the Creation Process

    1. Authoring Issues beyond Tools

      • Ulrike Spierling, Nicolas Szilas
      Pages 50-61
    2. Emohawk: Searching for a “Good” Emergent Narrative

      • Cyril Brom, Michal Bída, Jakub Gemrot, Rudolf Kadlec, Tomáš Plch
      Pages 86-91
  5. Games and Story

    1. Designing Storytelling Games That Encourage Narrative Play

      • Alex Mitchell, Kevin McGee
      Pages 98-108
    2. Table-Top Gaming Narratology for Digital Interactive Storytelling

      • Martin van Velsen, Josh Williams, Gustav Verhulsdonck
      Pages 109-120
    3. From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames

      • Guylain Delmas, Ronan Champagnat, Michel Augeraud
      Pages 121-126
    4. The Good, the Bad and the Ugly: Short Stories in Short Game Play

      • Swen Gaudl, Klaus P. Jantke, Christian Woelfert
      Pages 127-133
    5. Introducing Multiple Interaction Devices to Interactive Storytelling: Experiences from Practice

      • Ekaterina Kurdyukova, Elisabeth André, Karin Leichtenstern
      Pages 134-139
  6. Theoretical Perspectives

    1. Narrative Development in Improvisational Theatre

      • Allan Baumer, Brian Magerko
      Pages 140-151

Other Volumes

  1. Interactive Storytelling

    Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009. Proceedings

About this book

The rich programme of ICIDS 2009, comprising invited talks, technical pres- tations and posters, demonstrations, and co-located post-conference workshops clearly underscores the event’s status as premier international meeting in the domain. It thereby con?rms the decision taken by the Constituting Committee of the conference series to take the step forward: out of the national cocoons of its precursors, ICVS and TIDSE, and towards an itinerant platform re?ecting its global constituency. This move re?ects the desire and the will to take on the challenge to stay on the lookout, critically re?ect upon and integrate views and ideas,?ndingsandexperiences,andtopromoteinterdisciplinaryexchange,while ensuring overall coherence and maintaining a sense of direction. This is a signi?cant enterprise: The challenges sought are multifarious and must be addressed consistently at all levels. The desire to involve all research communitiesandstakeholdersmustbematchedbyacknowledgingthedi?erences in established practises and by providing suitable means of guidance and int- duction, exposition and direct interaction at the event itself and of lasting (and increasingly:living) documentation, of which the present proceedings are but an important part.

Keywords

  • Design
  • Digital Storytelling
  • User Experience
  • augmented reality
  • avatars
  • emotional response
  • game-based learning
  • games
  • interactivity
  • narrative play
  • story-based games
  • storytelling games
  • storytelling techniques
  • virtual characters
  • visualization

Editors and Affiliations

  • DSI - Departamento de Sistemas de Informacao, Universidade do Minho, Guimaraes, Portugal

    Ido A. Iurgel

  • Departamento de Ciencias da Comunicacao, Universidade do Minho, Braga, Portugal

    Nelson Zagalo

  • Austrian Research Institute for Artificial Intelligence, Vienna, Austria

    Paolo Petta

Bibliographic Information

Buying options

eBook USD 69.99
Price excludes VAT (USA)
  • ISBN: 978-3-642-10643-9
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book USD 89.99
Price excludes VAT (USA)