Editors:
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 5884)
Part of the book sub series: Image Processing, Computer Vision, Pattern Recognition, and Graphics (LNIP)
Conference series link(s): MIG: International Conference on Motion in Games
Conference proceedings info: MIG 2009.
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Table of contents (23 papers)
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Front Matter
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Motion Analysis and Synthesis
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Navigation and Steering
About this book
Keywords
- H.264
- avatars
- computer graphics
- facial animation
- inverse kinematics
- motion analysis
- motion capture
- motion editing
- motion patterns
- rendering
- shadow maps
- simulation
- video games
- virtual environments
- virtual life
Editors and Affiliations
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Games and Virtual Worlds Group, Universiteit Utrecht, Utrecht, The Netherlands
Arjan Egges
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Department of Information and Computing Sciences, Utrecht University, Utrecht, The Netherlands
Roland Geraerts
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Games and Virtual Worlds Gruop, Universiteit Utrecht, Utrecht, The Netherlands
Mark Overmars
Bibliographic Information
Book Title: Motion in Games
Book Subtitle: Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009
Editors: Arjan Egges, Roland Geraerts, Mark Overmars
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-642-10347-6
Publisher: Springer Berlin, Heidelberg
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag Berlin Heidelberg 2009
Softcover ISBN: 978-3-642-10346-9Published: 05 November 2009
eBook ISBN: 978-3-642-10347-6Published: 16 November 2009
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XI, 269
Topics: Computer Graphics, User Interfaces and Human Computer Interaction, Computer Modelling, Computer Imaging, Vision, Pattern Recognition and Graphics, Automated Pattern Recognition, Media Design