Advertisement

Entertainment Computing – ICEC 2009

8th International Conference, Paris, France, September 3-5, 2009. Proceedings

  • Stéphane Natkin
  • Jérôme Dupire

Part of the Lecture Notes in Computer Science book series (LNCS, volume 5709)

Table of contents

  1. Front Matter
  2. Long Papers

    1. Player’s Model

      1. Christoph Klimmt, Christopher Blake, Dorothée Hefner, Peter Vorderer, Christian Roth
        Pages 1-12
      2. Ruck Thawonmas, Keisuke Yoshida, Jing-Kai Lou, Kuan-Ta Chen
        Pages 13-23
      3. Maria-Virginia Aponte, Guillaume Levieux, Stéphane Natkin
        Pages 24-35
    2. Interfaces and Interactions

      1. Naoto Nakahara, Koji Miyazaki, Hajime Sakamoto, Takashi X. Fujisawa, Noriko Nagata, Ryohei Nakatsu
        Pages 36-47
      2. Kiyoung Kim, Jonghee Park, Woontack Woo
        Pages 48-59
      3. Toshitaka Amaoka, Hamid Laga, Suguru Saito, Masayuki Nakajima
        Pages 60-72
      4. Mei Yii Lim, Michael Kriegel, Ruth Aylett, Sibylle Enz, Natalie Vannini, Lynne Hall et al.
        Pages 73-84
      5. Gregor Miller, Sidney Fels, Matthias Finke, Will Motz, Walker Eagleston, Chris Eagleston
        Pages 98-109
    3. Sociology of Games

      1. Vivian Hseuh-Hua Chen, Weirong Lin, Chiew Woon Ng, Su Li Chai, Angeline Cheok Eng Khoo, Henry Been-Lirn Duh
        Pages 110-119
      2. Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Ludovica Primavera
        Pages 120-131
    4. Interactive Storytelling - Interactive Art

      1. Börje Karlsson, Simone D. J. Barbosa, Antonio L. Furtado, Marco A. Casanova
        Pages 132-144
      2. Jun’ichi Hoshino, Katsutoki Hamana, Shiratori Kazuto, Atsushi Nakano
        Pages 145-156
  3. Short Papers

    1. Interactive Sound

      1. Cristina Portalés, Carlos D. Perales
        Pages 167-172
      2. Fatima-Zahra Kaghat, Cécile Le Prado, Areti Damala, Pierre Cubaud
        Pages 173-178
      3. Tetsuro Kitahara, Naoyuki Totani, Ryosuke Tokuami, Haruhiro Katayose
        Pages 179-184
      4. Masanori Morise, Masato Onishi, Hideki Kawahara, Haruhiro Katayose
        Pages 185-190
    2. Design and Experience

    3. Interfaces and Interactions

      1. Carlos D. Perales, Cristina Portalés, Francisco Sanmartín
        Pages 216-221
      2. Ramon Hofer, Andreas Kunz
        Pages 222-227
      3. Marcos Alexandre Rose Silva, Junia Coutinho Anacleto
        Pages 228-233
      4. Jonghee Park, Woontack Woo
        Pages 234-239
    4. Interaction Design – Player’s model

      1. Marjo Mäenpää, Riikka Kiljunen, Saija Mustaniemi
        Pages 240-245
      2. Ivo Flammer, Chen Yan, Wolf Ka, August Flammer, Jean-Paul Cheung, Romain Pellerin
        Pages 252-257
    5. Programming Interactions

      1. JiHyung Lee, Yoon-Seok Choi, Bon-Ki Koo, Chi Jung Hwang
        Pages 258-263
      2. Jiali Yao, Zhigeng Pan, Hongxin Zhang
        Pages 264-269
      3. Laurent Navarro, Vincent Corruble
        Pages 270-275
      4. Jassin Kessing, Tim Tutenel, Rafael Bidarra
        Pages 276-281
  4. Posters and Demoonstrations

    1. Takashi Ohara, Kunio Sakamoto
      Pages 282-283
    2. Olivier Haberman, Romain Pellerin, Eric Gressier-Soudan, Ugo Haberman
      Pages 286-287
    3. Akiko Deguchi, Shigenori Inagaki, Fusako Kusunoki, Etsuji Yamaguchi, Yoshiaki Takeda, Masanori Sugimoto
      Pages 288-289
    4. Mitsuru Okumura, Kunio Sakamoto
      Pages 290-291
    5. Tomofumi Yamanari, Kunio Sakamoto
      Pages 292-294
    6. Ivo Flammer, David Guyard
      Pages 297-297
    7. Saqib A. Kakvi
      Pages 300-301
    8. Michel Simatic, Isabelle Astic, Coline Aunis, Annie Gentes, Aude Guyot-Mbodji, Camille Jutant et al.
      Pages 302-303
    9. Satoru Fukayama, Kei Nakatsuma, Shinji Sako, Yuichiro Yonebayashi, Tae Hun Kim, Si Wei Qin et al.
      Pages 309-310
    10. Toru Takahashi, Miki Namatame, Fusako Kusunoki, Isao Ono, Takao Terano
      Pages 311-312
    11. Bulut Karakaya, Camilo Garcia, Daniel Rodriguez, Manoj Nityanandam, Nadia Labeikovsky, Theyab Al Tamimi
      Pages 313-314

About these proceedings

Introduction

This book constitutes the thoroughly refereed proceedings of the 8th International Conference on Entertainment Computing, ICEC 2009, held in Paris, France, in September 2009, under the auspices of IFIP.

The 14 revised long papers, 19 short papers  and 23 poster papers and demos presented were carefully reviewed and selected from 105 submissions for inclusion in the book.

The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science.

 

Keywords

Animation Emotion Immersion artificial intelligence computer games creativity human-computer interaction human-computer interaction (HCI) humanoid robot modeling player performance reinforcement learning role play sonic gestures video games

Editors and affiliations

  • Stéphane Natkin
    • 1
  • Jérôme Dupire
    • 2
  1. 1.Conservatoire National des Arts et Métiers, CEDRICParis Cedex 03France
  2. 2.Conservatoire National des Arts & Conservatoire National des Arts et Métiers, CEDRICParis Cedex 03France

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-04052-8
  • Copyright Information IFIP International Federation for Information Processing 2009
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-642-04051-1
  • Online ISBN 978-3-642-04052-8
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site