Entertainment Computing – ICEC 2009

8th International Conference, Paris, France, September 3-5, 2009. Proceedings

  • Stéphane Natkin
  • Jérôme Dupire

Part of the Lecture Notes in Computer Science book series (LNCS, volume 5709)

Table of contents

  1. Front Matter
  2. Long Papers

    1. Player’s Model

      1. Christoph Klimmt, Christopher Blake, Dorothée Hefner, Peter Vorderer, Christian Roth
        Pages 1-12
      2. Ruck Thawonmas, Keisuke Yoshida, Jing-Kai Lou, Kuan-Ta Chen
        Pages 13-23
      3. Maria-Virginia Aponte, Guillaume Levieux, Stéphane Natkin
        Pages 24-35
    2. Interfaces and Interactions

      1. Naoto Nakahara, Koji Miyazaki, Hajime Sakamoto, Takashi X. Fujisawa, Noriko Nagata, Ryohei Nakatsu
        Pages 36-47
      2. Kiyoung Kim, Jonghee Park, Woontack Woo
        Pages 48-59
      3. Toshitaka Amaoka, Hamid Laga, Suguru Saito, Masayuki Nakajima
        Pages 60-72
      4. Mei Yii Lim, Michael Kriegel, Ruth Aylett, Sibylle Enz, Natalie Vannini, Lynne Hall et al.
        Pages 73-84
      5. Gregor Miller, Sidney Fels, Matthias Finke, Will Motz, Walker Eagleston, Chris Eagleston
        Pages 98-109
    3. Sociology of Games

      1. Vivian Hseuh-Hua Chen, Weirong Lin, Chiew Woon Ng, Su Li Chai, Angeline Cheok Eng Khoo, Henry Been-Lirn Duh
        Pages 110-119
      2. Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Ludovica Primavera
        Pages 120-131
    4. Interactive Storytelling - Interactive Art

      1. Börje Karlsson, Simone D. J. Barbosa, Antonio L. Furtado, Marco A. Casanova
        Pages 132-144
      2. Jun’ichi Hoshino, Katsutoki Hamana, Shiratori Kazuto, Atsushi Nakano
        Pages 145-156
  3. Short Papers

    1. Interactive Sound

      1. Cristina Portalés, Carlos D. Perales
        Pages 167-172
      2. Fatima-Zahra Kaghat, Cécile Le Prado, Areti Damala, Pierre Cubaud
        Pages 173-178
      3. Tetsuro Kitahara, Naoyuki Totani, Ryosuke Tokuami, Haruhiro Katayose
        Pages 179-184
      4. Masanori Morise, Masato Onishi, Hideki Kawahara, Haruhiro Katayose
        Pages 185-190
    2. Design and Experience

About these proceedings


This book constitutes the thoroughly refereed proceedings of the 8th International Conference on Entertainment Computing, ICEC 2009, held in Paris, France, in September 2009, under the auspices of IFIP.

The 14 revised long papers, 19 short papers  and 23 poster papers and demos presented were carefully reviewed and selected from 105 submissions for inclusion in the book.

The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science.



Animation Emotion Immersion artificial intelligence computer games creativity human-computer interaction human-computer interaction (HCI) humanoid robot modeling player performance reinforcement learning role play sonic gestures video games

Editors and affiliations

  • Stéphane Natkin
    • 1
  • Jérôme Dupire
    • 2
  1. 1.Conservatoire National des Arts et Métiers, CEDRICParis Cedex 03France
  2. 2.Conservatoire National des Arts & Conservatoire National des Arts et Métiers, CEDRICParis Cedex 03France

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-04052-8
  • Copyright Information IFIP International Federation for Information Processing 2009
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-642-04051-1
  • Online ISBN 978-3-642-04052-8
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book