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  • Conference proceedings
  • © 2009

Entertainment Computing - ICEC 2008

7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008, Proceedings

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 5309)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): ICEC: International Conference on Entertainment Computing

Conference proceedings info: ICEC 2008.

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  • ISBN: 978-3-540-89222-9
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Table of contents (31 papers)

  1. How I Learned to Love the Bomb: Defcon and the Ethics of Computer Games

    1. Sense Cup: A Design of a New Interactive Holistic Sense Convergence Device for Digital Storytelling

      • Hyun Sang Cho, Soohyun Lim, Tatsuya Yamazaki, Minsoo Hahn
      Pages 173-178Open Access
    2. Frame Selection for Automatic Comic Generation from Game Log

      • Tomonori Shuda, Ruck Thawonmas
      Pages 179-184Open Access
    3. Experiences Employing Novice Wizard Operators in a Gallery Setting

      • Steven Dow, Blair MacIntyre
      Pages 190-196Open Access
    4. Fast Rendering of Large Crowds Using GPU

      • HunKi Park, JungHyun Han
      Pages 197-202Open Access
    5. Physiological Player Sensing: New Interaction Devices for Video Games

      • Jérôme Dupire, Viviane Gal, Alexandre Topol
      Pages 203-208Open Access
    6. Hitch Haiku: An Interactive Supporting System for Composing Haiku Poem

      • Naoko Tosa, Hideto Obara, Michihiko Minoh
      Pages 209-216Open Access
  2. Posters

    1. Dome Displays for Educational Games and Activities in the Museum and on the Road

      • Kerry Handron, Jeffrey Jacobson
      Pages 217-220Open Access
    2. Game-Based Simulation for the Evaluation of Threat Detection in a Seaport Environment

      • Allen Christiansen, Damian Johnson, Lawrence Holder
      Pages 221-224Open Access
    3. BCI for Games: A ‘State of the Art’ Survey

      • Anton Nijholt
      Pages 225-228Open Access
    4. In-Depth Observation of Video Gamers

      • Jorge Alves Lino, Ben Salem
      Pages 229-231Open Access
    5. BioMedia for Entertainment

      • Ben Salem, Adrian Cheok, Adria Bassaganyes
      Pages 232-242Open Access
  3. Back Matter

Other Volumes

  1. Entertainment Computing - ICEC 2008

    7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings

About this book

This book constitutes the thoroughly refereed post-conference proceedings of the 7th International Conference on Entertainment Computing, ICEC 2008, held in Pittsburgh, PA, USA, in September 2008, under the auspices of IFIP.

The 26 revised full papers and 5 poster papers presented were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers cover entertainment experiences from robots to television, music to audio enhancing emotion, and dancing to poetry, as well as traditional game development.

Keywords

  • 3D user interface
  • HCI
  • animation
  • augmented reality
  • cheat detection
  • computer games
  • digital storytelling
  • educational games
  • embedded systems
  • emotion
  • entertainment computing
  • feature extraction
  • game design
  • humanoid
  • robot

Editors and Affiliations

  • Human Computer Interaction Isntitute and Entertainment Technology Center, Carnegie Mellon University, Pittsburgh, USA

    Scott M. Stevens

  • Entertainment Technology Center, Carnegie Mellon University, Pittsburgh, USA

    Shirley J. Saldamarco

Bibliographic Information

Buying options

eBook USD 64.99
Price excludes VAT (USA)
  • ISBN: 978-3-540-89222-9
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book USD 84.99
Price excludes VAT (USA)