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  • Conference proceedings
  • © 2009

Entertainment Computing - ICEC 2008

7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008, Proceedings

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 5309)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): ICEC: International Conference on Entertainment Computing

Conference proceedings info: ICEC 2008.

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Table of contents (31 papers)

  1. Front Matter

  2. How I Learned to Love the Bomb: Defcon and the Ethics of Computer Games

    1. When Items Become Victims: Brand Memory in Violent and Nonviolent Games

      • André Melzer, Brad J. Bushman, Ulrich G. Hofmann
      Pages 11-22
    2. Immersion, the Greatest Hook

      • Faisal Qureshi
      Pages 23-26
    3. Newsgames: Theory and Design

      • Miguel Sicart
      Pages 27-33
    4. A Surround Display Warp-Mesh Utility to Enhance Player Engagement

      • Charles Henden, Erik Champion, Ralf Muhlberger, Jeffrey Jacobson
      Pages 46-56
    5. Development and Evaluation of a Centaur Robot

      • Satoshi Tsuda, Kuniya Shinozaki, Ryohei Nakatsu
      Pages 57-66
    6. Analysis of Japanese Folktales for the Purpose of Story Generation

      • Takaaki Kato, Takenori Wama, Koji Miyazaki, Ryohei Nakatsu
      Pages 67-76
    7. Strategic Path Planning on the Basis of Risk vs. Time

      • Ashish C. Singh, Lawrence Holder
      Pages 77-87
    8. Fear Inducer: A Mixed Reality Audio Experience

      • Jurgen Westerhoff
      Pages 88-93
    9. Game Bot Detection Based on Avatar Trajectory

      • Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, Hao-Hua Chu
      Pages 94-105
    10. Achievement of Carrying Objects by Small-Sized Humanoid Robot

      • Hiroyuki Nakagawa, Ryohei Nakatsu
      Pages 106-115
    11. Interactive Multimedia Contents in the IllusionHole

      • Tokuo Yamaguchi, Kazuhiro Asai, Yoshifumi Kitamura, Fumio Kishino
      Pages 116-121
    12. Creating an Emotionally Adaptive Game

      • Tim Tijs, Dirk Brokken, Wijnand IJsselsteijn
      Pages 122-133
    13. Musical B-boying: A Wearable Musical Instrument by Dancing

      • Minoru Fujimoto, Naotaka Fujita, Yoshinari Takegawa, Tsutomu Terada, Masahiko Tsukamoto
      Pages 155-160
    14. Hybrid Visual Tracking for Augmented Books

      • Hyun S. Yang, Kyusung Cho, Jaemin Soh, Jinki Jung, Junseok Lee
      Pages 161-166
    15. Towards Emotional Characters in Computer Games

      • Robert Schaap, Rafael Bidarra
      Pages 167-172

Other Volumes

  1. Entertainment Computing - ICEC 2008

About this book

The 7th International Conference on Entertainment Computing, under the auspices of the International Federation for Information Processing (IFIP), was held September 25–27, 2008 in Pittsburgh, Pennsylvania. Based on the very successful first international workshop (IWEC 2002) and the following international conferences (ICEC 2003 through ICEC 2007), ICEC 2008 was an international forum for the exchange of experience and knowledge amongst researchers and developers in the field of entertainment computing. ICEC is the longest established and most prestigious conference in the field of entertainment computing. The conference provides an interdisciplinary forum for advanced research in entertainment computing, broadly defined. ICEC is truly international with leading experts from 14 nations representing academia and industry attending this year’s conference. These leaders presented their newest research, insights, products and demonstrations. Although the field of entertainment computing is thought of as new, in fact modern digital computer games go back over 45 years with games such as Spacewar developed in 1961. This is not to say entertainment computing is limited to computer games. As evidenced by papers in this volume, entertainment computing covers virtually every aspect of today’s recreational diversions.

Editors and Affiliations

  • Human Computer Interaction Isntitute and Entertainment Technology Center, Carnegie Mellon University, Pittsburgh, USA

    Scott M. Stevens

  • Entertainment Technology Center, Carnegie Mellon University, Pittsburgh, USA

    Shirley J. Saldamarco

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access