Skip to main content
  • Book
  • © 2008

Transactions on Edutainment I

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 5080)

Part of the book sub series: Transactions on Edutainment (TEDUTAIN)

Buying options

eBook USD 39.99
Price excludes VAT (Canada)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (Canada)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

This is a preview of subscription content, access via your institution.

Table of contents (22 chapters)

  1. Front Matter

  2. Papers from Edutainment 2008

    1. Timed Automata-Based Rehabilitation Training Game Design for the Affected Lower Extremity of Hemiparetic Patient

      • Gi Sook Jung, Sang Yun Kim, Soon Ki Jung, Seung Deuk Byun, Yang Soo Lee
      Pages 17-27
    2. A Haptic Virtual Environment for Molecular Chemistry Education

      • Makoto Sato, Xiangning Liu, Jun Murayama, Katsuhito Akahane, Masaharu Isshiki
      Pages 28-39
    3. Developing a Digital Game-Based Situated Learning System for Ocean Ecology

      • Jia-Jiunn Lo, Nai-Wei Ji, Ya-Huei Syu, Wan-Jyun You, Yi-Ting Chen
      Pages 51-61
    4. A Pen-Based 3D Role Modeling Tool for Children

      • Jie Li, Danli Wang, Guozhong Dai
      Pages 62-73
    5. A Reusable Eduventure Game Framework

      • Wenfeng Hu
      Pages 74-85
    6. Construction and Evaluation of a Robot Dance System

      • Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu
      Pages 86-95
    7. TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality

      • Sewon Na, Mark Billinghurst, Woontack Woo
      Pages 96-106
    8. Interacting with Augmented Assets in Cultural Tourism

      • Maria Teresa Linaza, Ander García, Isabel Torre, Jose Ignacio Torres
      Pages 107-117
    9. Interactive Storytelling: Approaches and Techniques to Achieve Dynamic Stories

      • Madjid Merabti, Abdennour El Rhalibi, Yuanyuan Shen, Jorge Daniel, Alcantara Melendez, Marc Price
      Pages 118-134
    10. Behavioural Reactive Agents to Define Personality Traits in the Videogame Überpong

      • Carlos Delgado-Mata, Jesus Ibáñez-Martínez, Felipe Gómez-Caballero, Oscar Miguel Guillén-Hernández
      Pages 135-149
  3. Regular Papers

    1. Game-Based Learning with Computers – Learning, Simulations, and Games

      • Alke Martens, Holger Diener, Steffen Malo
      Pages 172-190
    2. Core Attributes of Interactive Computer Games and Adaptive Use for Edutainment

      • Myint Swe Khine, Mohamad Shalleh Bin Suja’ee
      Pages 191-205
    3. Interactive Media Authoring Systems

      • Kok Wee Goh, Gangwen Mei, Shuzhi Sam Ge
      Pages 206-230
    4. A Review of Using Virtual Reality for Learning

      • Elinda Ai-Lim Lee, Kok Wai Wong
      Pages 231-241

About this book

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of Edutainment, such as Game-based Learning and Serious Games, Interactive Storytelling, Virtual Learning Environments, VR-based Education, and related fields. It will cover aspects from Educational and Game Theories, Human-Computer Interaction, Computer Graphics, Artificial Intelligence, and Systems Design.

The first volume of this series contains a selection of outstanding contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games which took place in Nanjing, China, in June 2008. These papers are complemented by individual contributions from international experts in this field.

Keywords

  • 3D interaction
  • adventure game
  • animation
  • artificial intelligence
  • augmented reality
  • computer games
  • e-learning
  • educational entertainment
  • game design
  • game-based learning
  • game-like simulations
  • gesture recognition
  • human-computer interaction
  • human-computer interaction (HCI)
  • learning

Bibliographic Information

Buying options

eBook USD 39.99
Price excludes VAT (Canada)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (Canada)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions