Editors:
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 5080)
Part of the book sub series: Transactions on Edutainment (TEDUTAIN)
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Table of contents (22 chapters)
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Front Matter
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Papers from Edutainment 2008
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Regular Papers
About this book
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of Edutainment, such as Game-based Learning and Serious Games, Interactive Storytelling, Virtual Learning Environments, VR-based Education, and related fields. It will cover aspects from Educational and Game Theories, Human-Computer Interaction, Computer Graphics, Artificial Intelligence, and Systems Design.
The first volume of this series contains a selection of outstanding contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games which took place in Nanjing, China, in June 2008. These papers are complemented by individual contributions from international experts in this field.
Keywords
- 3D interaction
- adventure game
- animation
- artificial intelligence
- augmented reality
- computer games
- e-learning
- educational entertainment
- game design
- game-based learning
- game-like simulations
- gesture recognition
- human-computer interaction
- human-computer interaction (HCI)
- learning
Bibliographic Information
Book Title: Transactions on Edutainment I
Editors: Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Abdennour Rhalibi
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-540-69744-2
Publisher: Springer Berlin, Heidelberg
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag Berlin Heidelberg 2008
Softcover ISBN: 978-3-540-69737-4Published: 12 June 2008
eBook ISBN: 978-3-540-69744-2Published: 26 June 2008
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: X, 305
Topics: Library Science, User Interfaces and Human Computer Interaction, Computer Engineering and Networks, Artificial Intelligence, Computer and Information Systems Applications, Multimedia Information Systems