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Transactions on Edutainment I

  • Editors
  • Zhigeng Pan
  • Adrian David Cheok
  • Wolfgang Müller
  • Abdennour El Rhalibi

Part of the Lecture Notes in Computer Science book series (LNCS, volume 5080)

Table of contents

  1. Front Matter
  2. Papers from Edutainment 2008

    1. Gi Sook Jung, Sang Yun Kim, Soon Ki Jung, Seung Deuk Byun, Yang Soo Lee
      Pages 17-27
    2. Makoto Sato, Xiangning Liu, Jun Murayama, Katsuhito Akahane, Masaharu Isshiki
      Pages 28-39
    3. Jia-Jiunn Lo, Nai-Wei Ji, Ya-Huei Syu, Wan-Jyun You, Yi-Ting Chen
      Pages 51-61
    4. Jie Li, Danli Wang, Guozhong Dai
      Pages 62-73
    5. Wenfeng Hu
      Pages 74-85
    6. Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu
      Pages 86-95
    7. Sewon Na, Mark Billinghurst, Woontack Woo
      Pages 96-106
    8. Maria Teresa Linaza, Ander García, Isabel Torre, Jose Ignacio Torres
      Pages 107-117
    9. Madjid Merabti, Abdennour El Rhalibi, Yuanyuan Shen, Jorge Daniel, Alcantara Melendez, Marc Price
      Pages 118-134
    10. Carlos Delgado-Mata, Jesus Ibáñez-Martínez, Felipe Gómez-Caballero, Oscar Miguel Guillén-Hernández
      Pages 135-149
  3. Regular Papers

    1. Alke Martens, Holger Diener, Steffen Malo
      Pages 172-190
    2. Myint Swe Khine, Mohamad Shalleh Bin Suja’ee
      Pages 191-205
    3. Kok Wee Goh, Gangwen Mei, Shuzhi Sam Ge
      Pages 206-230
    4. Elinda Ai-Lim Lee, Kok Wai Wong
      Pages 231-241
    5. Y. Y. Cai, C. Indhumathi, W. Y. Chen, J. M. Zheng
      Pages 278-287
    6. Pablo Moreno-Ger, Carl Blesius, Paul Currier, José Luis Sierra, Baltasar Fernández-Manjón
      Pages 288-304
  4. Back Matter

About this book

Introduction

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of Edutainment, such as Game-based Learning and Serious Games, Interactive Storytelling, Virtual Learning Environments, VR-based Education, and related fields. It will cover aspects from Educational and Game Theories, Human-Computer Interaction, Computer Graphics, Artificial Intelligence, and Systems Design.

The first volume of this series contains a selection of outstanding contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games which took place in Nanjing, China, in June 2008. These papers are complemented by individual contributions from international experts in this field.

Keywords

3D interaction adventure game animation artificial intelligence augmented reality computer games e-learning educational entertainment game design game-based learning game-like simulations gesture recognition human-computer interaction human-computer interaction (HCI) learning

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-540-69744-2
  • Copyright Information Springer-Verlag Berlin Heidelberg 2008
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-540-69737-4
  • Online ISBN 978-3-540-69744-2
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site