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Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry

10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II

  • Jessie Y.C. Chen
  • Gino Fragomeni
Conference proceedings VAMR 2018

Part of the Lecture Notes in Computer Science book series (LNCS, volume 10910)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 10910)

Table of contents

  1. Front Matter
    Pages I-XXII
  2. VAMR in Psychotherapy, Exercising and Health

    1. Front Matter
      Pages 1-1
    2. Xin Tong, Weina Jin, Kathryn Cruz, Diane Gromala, Bernie Garret, Tarnia Taverner
      Pages 3-11
    3. Jon Ram Bruun-Pedersen, Morten G. Andersen, Mathias M. Clemmensen, Mads K. Didriksen, Emil J. Wittendorff, Stefania Serafin
      Pages 12-30
    4. Mark R. Costa, Dessa Bergen-Cico, Rocio Hererro, Jessica Navarro, Rachel Razza, Qiu Wang
      Pages 31-39
    5. Archi Dasgupta, Nicole Buckingham, Denis Gračanin, Mohamed Handosa, Reza Tasooji
      Pages 40-56
    6. Jiangtao Gong, Yin Shi, Jue Wang, Danqing Shi, Yingqing Xu
      Pages 57-76
    7. Syed Ali Hussain, Taiwoo Park, Irem Yildirim, Zihan Xiang, Farha Abbasi
      Pages 77-85
    8. Dan Liao, Yanping Huang, Zhizhen Tan, Jiong Yang, Xiangmin Xu
      Pages 103-115
    9. Dan Liao, Lin Shu, Yanping Huang, Jiong Yang, Xiangmin Xu
      Pages 116-125
  3. Virtual Reality for Cultural Heritage, Entertainment and Games

    1. Front Matter
      Pages 151-151
    2. Tanja Aitamurto, Jean-Baptiste Boin, Kaiping Chen, Ahmed Cherif, Skanda Shridhar
      Pages 153-171
    3. Michael Gödde, Frank Gabler, Dirk Siegmund, Andreas Braun
      Pages 184-201
    4. Ryota Suzuki, Ryoki Iitoi, Yue Qiu, Kenji Iwata, Yutaka Satoh
      Pages 213-222
    5. Jean-Daniel Taupiac, Nancy Rodriguez, Olivier Strauss
      Pages 223-234
    6. Masasuke Yasumoto, Takehiro Teraoka
      Pages 235-246
  4. Industrial and Military Applications

    1. Front Matter
      Pages 247-247
    2. Bryan L. Croft, Crisrael Lucero, David Neurnberger, Fred Greene, Allen Qiu, Roni Higgins et al.
      Pages 249-259
    3. Stephanie Kane, Ryan M. Kilgore
      Pages 289-297
    4. Jens Keil, Florian Schmitt, Timo Engelke, Holger Graf, Manuel Olbrich
      Pages 298-312
    5. Yifei Liu, Nancy Yang, Alyssa Li, Jesse Paterson, David McPherson, Tom Cheng et al.
      Pages 313-330
    6. Joseph B. Lyons, Mark A. Roebke, Philip Bobko, Craig A. Cox
      Pages 331-340
    7. Gerald Matthews, April Rose Panganiban, Rachel Bailey, Jinchao Lin
      Pages 341-353
    8. Adrienne Raglin, James Michealis, Mark Dennison, Andre Harrison, Theron Trout, James Schaffer
      Pages 354-368
    9. Maria Olinda Rodas, Jeff Waters, Cheryl Putnam
      Pages 369-376
  5. Back Matter
    Pages 393-395

Other volumes

  1. 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I
  2. Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry
    10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II

About these proceedings

Introduction

This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA.

HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process.
The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.

Keywords

3D computer graphics Artificial intelligence Augmented reality Computer vision Display devices Education Human computer interaction Human engineering Image processing Image reconstruction Interactive computer graphics Internet Mixed reality Robots Sensors Software engineering User interfaces Virtual environments Virtual reality Visualization

Editors and affiliations

  • Jessie Y.C. Chen
    • 1
  • Gino Fragomeni
    • 2
  1. 1.US Army Research LaboratoryAberdeen Proving GroundUSA
  2. 2.US Army Research LaboratoryOrlandoUSA

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-91584-5
  • Copyright Information Springer International Publishing AG, part of Springer Nature 2018
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-91583-8
  • Online ISBN 978-3-319-91584-5
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site