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Intersections in Simulation and Gaming

21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers

  • Conference proceedings
  • © 2018

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 10711)

Included in the following conference series:

Conference proceedings info: ISAGA 2016, SimTecT 2016.

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About this book

This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation

Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and

Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation

Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016.

The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game.


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Keywords

Table of contents (28 papers)

  1. Making the Grade

  2. Come to Think of it

  3. From Here to Fidelity

Other volumes

  1. Intersections in Simulation and Gaming

Editors and Affiliations

  • Central Queensland University, Wayville, Australia

    Anjum Naweed

  • Kozminski University, Warsaw, Poland

    Marcin Wardaszko

  • FutureSearch, Tempe, Australia

    Elyssebeth Leigh

  • KTH Royal Institute of Technology, Stockholm, Sweden

    Sebastiaan Meijer

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