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Intersections in Simulation and Gaming

21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers

  • Anjum Naweed
  • Marcin Wardaszko
  • Elyssebeth Leigh
  • Sebastiaan Meijer
Conference proceedings ISAGA 2016, SimTecT 2016

Part of the Lecture Notes in Computer Science book series (LNCS, volume 10711)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 10711)

Table of contents

  1. Front Matter
    Pages I-XI
  2. Making the Grade

    1. Front Matter
      Pages 1-1
    2. Alfonso Atala-Layun, Luis Duran, Annia Gutierrez, Rolando Hernandez, Carlos Pola, Miguel Polanco et al.
      Pages 3-14
    3. Anna Maria Carrera, Anjum Naweed, Elyssebeth Leigh, Teresa Crea, Ben Krynski, Kevin Heveldt et al.
      Pages 15-29
    4. Cat Kutay, Elyssebeth Leigh
      Pages 30-42
  3. Come to Think of it

    1. Front Matter
      Pages 71-71
    2. Bill Roungas, Marieke de Wijse, Sebastiaan Meijer, Alexander Verbraeck
      Pages 101-115
    3. Peter Radonyi, Elyssebeth Leigh
      Pages 116-133
    4. Tim McGinley, Kei Hoshi, Petra Gruber, Shane Haddy, Yannis Zavoleas, Linus Tan et al.
      Pages 134-148
    5. Natalia Isaeva
      Pages 149-162
    6. William Crowe, Divya Jindal, John Page, John Olsen
      Pages 163-172
  4. From Here to Fidelity

    1. Front Matter
      Pages 173-173
    2. Anthony Mildred, Anjum Naweed, Angelina Ambrosetti, Roberta Harreveld
      Pages 175-187
    3. Shiva Pedram, Pascal Perez, Stephen Palmisano, Matthew Farrelly
      Pages 188-200
    4. Sarah J. Hibbard, Susannah J. Whitney, Laura Carter, Justin J. T. Fidock, Philip Temby, Luke Thiele
      Pages 222-236
  5. The Name of the Game

    1. Front Matter
      Pages 237-237
    2. Maria Freese, Shalini Kurapati, Heide K. Lukosch, Daan Groen, Rens Kortmann, Alexander Verbraeck
      Pages 254-275
    3. Mizuho Sato, Hajime Mizuyama, Masaru Nakano
      Pages 302-314
  6. Ahead of the Game

    1. Front Matter
      Pages 315-315
    2. Chris Bosomworth, Maksym Spiryagin, Colin Cole, Sanath Alahakoon, Mark Hayman
      Pages 317-330
    3. Willy Christian Kriz, Werner Manahl
      Pages 380-393
    4. Hajime Mizuyama, Ayano Yoshida, Tomomi Nonaka
      Pages 394-410
  7. Back Matter
    Pages 411-412

About these proceedings

Introduction

This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation

Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and

Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation

Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016.

The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game.


Keywords

augmented reality artificial intelligence education e-learning human-computer interaction learning experiences mobility network management simulation in transportation urban planning user interfaces virtual reality

Editors and affiliations

  1. 1.Central Queensland UniversityWayvilleAustralia
  2. 2.Kozminski UniversityWarsawPoland
  3. 3.FutureSearchTempeAustralia
  4. 4.KTH Royal Institute of TechnologyStockholmSweden

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-78795-4
  • Copyright Information Springer International Publishing AG, part of Springer Nature 2018
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-78794-7
  • Online ISBN 978-3-319-78795-4
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site