![](https://media.springernature.com/w215h120/springer-static/image/art%3A10.1007%2Fs13218-019-00615-z/MediaObjects/13218_2019_615_Fig1_HTML.png)
Overview
Part of the book series: Communications in Computer and Information Science (CCIS, volume 818)
Included in the following conference series:
Conference proceedings info: CGW 2017.
Access this book
Tax calculation will be finalised at checkout
Other ways to access
About this book
The 12 full papers presented in this volume were carefully reviewed and selected from 18 submissions. They cover a wide range of topics related to computer games; discussing six abstract games: Chinese Checkers, Chinese Dark Chess, Hex, Othello, Poker, and SameGame.
Similar content being viewed by others
Keywords
- artificial intelligence
- 3D
- computer games
- computer graphics
- computer vision
- game theory
- image analysis
- image processing
- image reconstruction
- interactive computer graphics
- learning algorithms
- linear programming
- nash equilibrium
- neural networks
- problem solving
- reinforcement learning
- smart homes
- user interfaces
- video game
- virtual reality
Table of contents (12 papers)
Other volumes
-
Computer Games
Editors and Affiliations
Bibliographic Information
Book Title: Computer Games
Book Subtitle: 6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers
Editors: Tristan Cazenave, Mark H.M. Winands, Abdallah Saffidine
Series Title: Communications in Computer and Information Science
DOI: https://doi.org/10.1007/978-3-319-75931-9
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing AG, part of Springer Nature 2018
Softcover ISBN: 978-3-319-75930-2Published: 15 February 2018
eBook ISBN: 978-3-319-75931-9Published: 14 February 2018
Series ISSN: 1865-0929
Series E-ISSN: 1865-0937
Edition Number: 1
Number of Pages: XII, 191
Number of Illustrations: 52 b/w illustrations
Topics: Artificial Intelligence, User Interfaces and Human Computer Interaction, Computer Imaging, Vision, Pattern Recognition and Graphics, Computer Systems Organization and Communication Networks, Mathematics of Computing