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© 2018

New Directions in Third Wave Human-Computer Interaction: Volume 2 - Methodologies

  • Michael Filimowicz
  • Veronika Tzankova
Book

Part of the Human–Computer Interaction Series book series (HCIS)

Table of contents

  1. Front Matter
    Pages i-ix
  2. Michael Filimowicz, Veronika Tzankova
    Pages 1-10
  3. Tizneem Jiancaro
    Pages 43-60
  4. Paul Cairns, Christopher Power
    Pages 61-80
  5. Heather L. O’Brien
    Pages 81-102
  6. Sandy J. J. Gould, Anna L. Cox, Duncan P. Brumby
    Pages 103-130
  7. Alethea Blackler, Oksana Zelenko, Marianella Chamorro-Koc, Markus Rittenbruch, Gavin Sade
    Pages 131-154
  8. Michael Filimowicz
    Pages 259-274

About this book

Introduction

This is the first extensive compilation documenting contemporary third wave HCI, covering key methodological developments at the leading edge of human-computer interactions. Now in its second decade as a major current of HCI research, the third wave integrates insights from the humanities and social sciences to emphasize human dimensions beyond workplace efficiency or cognitive capacities. Where the earliest HCI work has been strongly based on the concept of human-machine coupling, which expanded to workplace collaboration as computers came into mainstream professional use, today HCI can connect to almost any human experience because there are new applications for every aspect of daily life.

Volume 2 - Methodologies covers methodological approaches grounded in autoethnography, empathy-based design, crowdsourcing, psychometrics, user engagement, speculative design, somatics, embodied cognition, peripheral practices and transdisciplinarity.

Keywords

third wave HCI phenomenological matrix emerging technologies trading zone design research

Editors and affiliations

  • Michael Filimowicz
    • 1
  • Veronika Tzankova
    • 2
  1. 1.School of Interactive Arts & TechnologySimon Fraser UniversitySurreyCanada
  2. 2.School of CommunicationsSimon Fraser UniversityBurnabyCanada

About the editors

Michael Filimowicz is Senior Lecturer in the School of Interactive Arts and Technology (SIAT) at Simon Fraser University. He develops new forms of general purpose multimodal and audiovisual display technology, exploring novel product lines across different application contexts including gaming, immersive exhibitions, process control, command and control, telepresence and simulation-based training. 

Veronika Tzankova is a PhD candidate in SIAT, having previously gained her MA in the same program. Her Masters research was in the areas of interactive technologies within contexts of social appropriation and democratic inclusiveness. Her current doctoral work is in the area of embodied cognition approaches to interaction design, with a focus on contact sports.

Bibliographic information