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Interactive Storytelling

10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 10690)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): ICIDS: International Conference on Interactive Digital Storytelling

Conference proceedings info: ICIDS 2017.

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  • ISBN: 978-3-319-71027-3
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Table of contents (55 papers)

  1. Front Matter

    Pages I-XVII
  2. Story Design

    1. Front Matter

      Pages 1-1
    2. RheijnLand.Xperiences – A Storytelling Framework for Cross-Museum Experiences

      • Timo Kahl, Ido Iurgel, Frank Zimmer, René Bakker, Koen van Turnhout
      Pages 3-11
    3. Effective Scenario Designs for Free-Text Interactive Fiction

      • Margaret Cychosz, Andrew S. Gordon, Obiageli Odimegwu, Olivia Connolly, Jenna Bellassai, Melissa Roemmele
      Pages 12-23
    4. Plans Versus Situated Actions in Immersive Storytelling Practices

      • Sarah Lugthart, Michel van Dartel, Annemarie Quispel
      Pages 38-45
  3. Location and Generation

    1. Front Matter

      Pages 47-47
    2. Experiencing the Presence of Historical Stories with Location-Based Augmented Reality

      • Ulrike Spierling, Peter Winzer, Erik Massarczyk
      Pages 49-62
    3. Developing a Writer’s Toolkit for Interactive Locative Storytelling

      • Heather S. Packer, Charlie Hargood, Yvonne Howard, Petros Papadopoulos, David E. Millard
      Pages 63-74
    4. Level of Detail Event Generation

      • Luis Flores, David Thue
      Pages 75-86
  4. History and Learning

    1. Front Matter

      Pages 87-87
    2. The Narrative Logic of Rube Goldberg Machines

      • David Olsen, Mark J. Nelson
      Pages 104-116
  5. Games

    1. Front Matter

      Pages 135-135
    2. Wordless Games: Gameplay as Narrative Technique

      • Yuin Theng Sim, Alex Mitchell
      Pages 137-149
    3. Gaming Versus Storytelling: Understanding Children’s Interactive Experiences in a Museum Setting

      • Marko Radeta, Vanessa Cesario, Sónia Matos, Valentina Nisi
      Pages 163-178
  6. Emotion and Personality

    1. Front Matter

      Pages 179-179

Other Volumes

  1. Interactive Storytelling

    10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings

About this book

This book constitutes the refereed proceedings of the 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, held in Funchal, Madeira, Portugal, in November 2017. The 16 revised full papers and 4 short papers presented were carefully reviewed and selected from 65 submissions. The papers are organized in topical sections on story design, location and generation, history and learning, games, emotion and personality, posters and demos.

Keywords

  • Interactive Storytelling
  • Interactive Fiction
  • Narratology
  • Human-Computer Interaction
  • Interactive Television
  • Interactive Museum Exhibits
  • Narrative Generation
  • Narrative Understanding
  • User Modeling
  • Drama Management
  • Virtual Reality
  • Computational Creativity

Editors and Affiliations

  • Instituto Superior Técnico, Lisbon, Portugal

    Nuno Nunes

  • Ulsan National Institute of Science and Technology, Ulsan, Korea (Republic of)

    Ian Oakley

  • University of Madeira, Funchal, Portugal

    Valentina Nisi

Bibliographic Information

Buying options

eBook USD 64.99
Price excludes VAT (USA)
  • ISBN: 978-3-319-71027-3
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book USD 84.99
Price excludes VAT (USA)