Next Generation Computer Animation Techniques

Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers

  • Jian Chang
  • Jian Jun Zhang
  • Nadia Magnenat Thalmann
  • Shi-Min Hu
  • Ruofeng Tong
  • Wencheng Wang
Conference proceedings AniNex 2017

Part of the Lecture Notes in Computer Science book series (LNCS, volume 10582)

Also part of the Image Processing, Computer Vision, Pattern Recognition, and Graphics book sub series (LNIP, volume 10582)

Table of contents

  1. Front Matter
    Pages I-VIII
  2. Simulation and Rendering for Computer Animation

    1. Front Matter
      Pages 1-1
    2. Yuntao Jiang, Tao Yang, Jian Chang, Shi-Min Hu
      Pages 35-44
    3. Meili Wang, Hua Zheng, Kun Qian, Shuqin Li, Xiaosong Yang
      Pages 45-55
  3. Character Modeling and Dynamics

    1. Front Matter
      Pages 67-67
    2. Simone Barbieri, Ben Cawthorne, Zhidong Xiao, Xiaosong Yang
      Pages 69-85
    3. Dan Song, Ruofeng Tong, Jian Chang, Tongtong Wang, Jiang Du, Min Tang et al.
      Pages 86-98
    4. Xinliang Wei, Xiaolong Wan, Sihui Huang, Wei Sun
      Pages 99-113
    5. Jiang Du, Yanjing Wu, Dan Song, Ruofeng Tong, Min Tang
      Pages 114-129
  4. User Centered Design and Modeling

    1. Front Matter
      Pages 131-131
    2. Yuan Liang, Song-Hai Zhang, Ralph Robert Martin
      Pages 133-148
    3. Jiechang Guo, Yigang Wang, Peng Du, Lingyun Yu
      Pages 159-172
    4. Liying Yang, Tingting Li, Meili Wang, Shihui Guo
      Pages 173-185
  5. Computer Animation Systems and Virtual Reality Based Applications

    1. Front Matter
      Pages 187-187
    2. Hui Liang, Fenglong Wu, Jian Chang, Meili Wang
      Pages 189-206
    3. Jianxi Xu, Zhao Tang, Xihui Wei, Yinyu Nie, Xiaolin Yuan, Zong Ma et al.
      Pages 207-219

About these proceedings

Introduction

This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held  in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017.

The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured  according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.

Keywords

computer graphics animation physical simulation motion processing virtual reality modeling and simulation augmented reality autonomic learning mobile and personal devices multiplayer online games virtual education agent-based model authoring tools complexity data management e-book game visualization multimedia applications recurrent neural network serious game simulation algorithm

Editors and affiliations

  1. 1.Bournemouth UniversityBournemouthUnited Kingdom
  2. 2.Bournemouth UniversityBournemouthUnited Kingdom
  3. 3.University of Geneva CarougeSwitzerland
  4. 4.Tsinghua UniversityBeijingChina
  5. 5.Zhejiang UniversityHangzhouChina
  6. 6.Institute of SoftwareChinese Academy of SciencesBeijingChina

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-69487-0
  • Copyright Information Springer International Publishing AG 2017
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-69486-3
  • Online ISBN 978-3-319-69487-0
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book