Overview
- Includes supplementary material: sn.pub/extras
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 10345)
Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)
Included in the following conference series:
Conference proceedings info: Edutainment 2017.
Access this book
Tax calculation will be finalised at checkout
Other ways to access
Table of contents (35 papers)
-
Graphics, Imaging and Applications
-
E-Learning and Game
Other volumes
-
E-Learning and Games
Keywords
- augmented reality
- autonomic learning
- mobile and personal devices
- multiplayer online games
- virtual education
- agent-based model
- authoring tools
- complexity
- data management
- e-book
- game vizualization
- multimedia applications
- recurrent neural network
- serious game
- simulation algorithm
- text mining
- time complexity
- urban computing
- vizualization
- wearable computing
About this book
Editors and Affiliations
Bibliographic Information
Book Title: E-Learning and Games
Book Subtitle: 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26–28, 2017, Revised Selected Papers
Editors: Feng Tian, Christos Gatzidis, Abdennour El Rhalibi, Wen Tang, Fred Charles
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-319-65849-0
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing AG 2017
Softcover ISBN: 978-3-319-65848-3Published: 14 October 2017
eBook ISBN: 978-3-319-65849-0Published: 11 October 2017
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XIV, 308
Number of Illustrations: 180 b/w illustrations
Topics: Personal Computing, Computers and Education, User Interfaces and Human Computer Interaction, Information Systems Applications (incl. Internet), Computer Graphics