© 2017

E-Learning and Games

11th International Conference, Edutainment 2017, Bournemouth, UK, June 26–28, 2017, Revised Selected Papers

  • Feng Tian
  • Christos Gatzidis
  • Abdennour El Rhalibi
  • Wen Tang
  • Fred Charles
Conference proceedings Edutainment 2017

Part of the Lecture Notes in Computer Science book series (LNCS, volume 10345)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 10345)

Table of contents

  1. Front Matter
    Pages I-XIV
  2. Virtual Reality and Augmented Reality in Edutainment

    1. Front Matter
      Pages 1-1
    2. Denis Savosin, Simant Prakoonwit, Feng Tian, Jingui Liang, Zhigeng Pan
      Pages 3-10
    3. Qing Hong Gao, Tao Ruan Wan, Wen Tang, Long Chen, Kai Bing Zhang
      Pages 11-19
    4. Sebastian Garcia-Cardona, Feng Tian, Simant Prakoonwit
      Pages 20-28
    5. Lizhen Han, Mingmin Zhang, Feng Tian, Zhigeng Pan
      Pages 29-35
    6. Fengquan Zhang, Yujie Zhao, Jiaojiao Guo
      Pages 36-43
    7. Yan Jiang, Rui-liang Guo, Fen-fen Ma
      Pages 44-51
    8. Gheorghe Daniel Voinea, Cristian Postelnicu, Mihai Duguleana
      Pages 52-55
  3. Gamification for Serious Game and Training

    1. Front Matter
      Pages 57-57
    2. Fengting Yan, Yonghao Hu, Qinghua Guo, Kai Tang, Jinyuan Jia, Hehua Zhu
      Pages 59-74
    3. Charlie Hargood, Ben Hicks, Fred Charles, Samuel Lynch, Wen Tang
      Pages 85-92
    4. Qiang Song, Jianda Zhang, Chunpeng Li, Zhaoqi Wang
      Pages 101-107
    5. Natalie Coull, Iain Donald, Ian Ferguson, Eamonn Keane, Thomas Mitchell, Oliver V. Smith et al.
      Pages 108-111
  4. Graphics, Imaging and Applications

    1. Front Matter
      Pages 113-113
    2. Xinying Liu, Hongjun Li, Weiliang Meng, Shiming Xiang, Xiaopeng Zhang
      Pages 115-137
    3. Mingmin Zhang, Bing Wang, Shengle Zhou, Zhigeng Pan
      Pages 152-163

About these proceedings


This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.


augmented reality autonomic learning mobile and personal devices multiplayer online games virtual education agent-based model authoring tools complexity data management e-book game vizualization multimedia applications recurrent neural network serious game simulation algorithm text mining time complexity urban computing vizualization wearable computing

Editors and affiliations

  • Feng Tian
    • 1
  • Christos Gatzidis
    • 2
  • Abdennour El Rhalibi
    • 3
  • Wen Tang
    • 4
  • Fred Charles
    • 5
  1. 1.Bournemouth UniversityBournemouthUnited Kingdom
  2. 2.Bournemouth UniversityBournemouthUnited Kingdom
  3. 3.Liverpool John Moores UniversityLiverpoolUnited Kingdom
  4. 4.Bournemouth UniversityBournemouthUnited Kingdom
  5. 5.Bournemouth UniversityBournemouthUnited Kingdom

Bibliographic information