Skip to main content

Advances in Human Factors in Wearable Technologies and Game Design

Proceedings of the AHFE 2017 International Conference on Advances in Human Factors and Wearable Technologies, July 17-21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA

  • Conference proceedings
  • © 2018

Overview

  • Discusses human aspects of wearable devices
  • Highlights topics such as user acceptance, satisfaction and engagement
  • Focuses on the integration of wearability principles, e.g. aesthetics, affordance, and comfort
  • Includes supplementary material: sn.pub/extras

Part of the book series: Advances in Intelligent Systems and Computing (AISC, volume 608)

Included in the following conference series:

Conference proceedings info: AHFE 2017.

This is a preview of subscription content, log in via an institution to check access.

Access this book

Subscribe and save

Springer+ Basic
EUR 32.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

eBook USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

Licence this eBook for your library

Institutional subscriptions

About this book

This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained  upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2017 Conferences on Human Factors and Wearable Technologies and AHFE 2017 Conferences on Human Factors and Game Design, held on July 17-21, 2017, in Los Angeles, California,USA, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.

Similar content being viewed by others

Keywords

Table of contents (27 papers)

  1. Wearable Technologies: Sensors

  2. Wearable Technologies: Accessibility, Wearability and Applications

Editors and Affiliations

  • Catholic University of Pernambuco, Boa Vista, Recife, Brazil

    Tareq Ahram, Christianne Falcão

Bibliographic Information

Publish with us