Overview
- Updates the genre of the war film by discussing how the integration of Internet-enabled technologies has changed aspects of the genre, specifically the construction of the enemy, the soldier and combat
- Discusses a number of films that have received little scholarly attention, including a number of films only recently released
- Constructs and analyzes the different filmic techniques used to portray a militarized Internet and argues what those interfaces and uses encourage in a movie watcher
- Encourages a critical understanding of “real life” modern warfare and its technologies as reflected in the analyzed films
- Includes supplementary material: sn.pub/extras
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Table of contents (6 chapters)
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Authors and Affiliations
About the author
Aaron Tucker is author of Interfacing with the Internet in Popular Cinema along with the poetry collections punchlines and irresponsible mediums: the chesspoems of Marcel Duchamp. His current collaborative project, Loss Sets, translates poems into sculptures which are then 3D printed; he is also the co-creator of The ChessBard, an app that transforms chess games into poems (chesspoetry.com). He is currently a lecturer in the English Department and a Research Fellow with the Centre for Digital Humanities at Ryerson University in Toronto, Canada.
Bibliographic Information
Book Title: Virtual Weaponry
Book Subtitle: The Militarized Internet in Hollywood War Films
Authors: Aaron Tucker
DOI: https://doi.org/10.1007/978-3-319-60198-4
Publisher: Palgrave Macmillan Cham
eBook Packages: Literature, Cultural and Media Studies, Literature, Cultural and Media Studies (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s) 2017
Hardcover ISBN: 978-3-319-60197-7Published: 16 November 2017
Softcover ISBN: 978-3-319-86803-5Published: 24 May 2018
eBook ISBN: 978-3-319-60198-4Published: 26 October 2017
Edition Number: 1
Number of Pages: XI, 250
Number of Illustrations: 1 b/w illustrations, 21 illustrations in colour
Topics: American Cinema and TV, Culture and Technology, Genre, Popular Culture , Media and Communication