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Learning and Collaboration Technologies. Novel Learning Ecosystems

4th International Conference, LCT 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part I

  • Panayiotis Zaphiris
  • Andri Ioannou
Conference proceedings LCT 2017

Part of the Lecture Notes in Computer Science book series (LNCS, volume 10295)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 10295)

Table of contents

  1. Front Matter
    Pages I-XXII
  2. Multimodal and Natural Interaction for Learning

    1. Front Matter
      Pages 1-1
    2. Jorge D. Camba, José Luis Soler, Manuel Contero
      Pages 3-11
    3. Josep Llorca, Ernesto Redondo, Francesc Valls, David Fonseca, Sergi Villagrasa
      Pages 22-33
    4. Yang Ting Shen, Pei Wen Lu, Xin Mao Chen
      Pages 46-54
    5. Madlen Wuttke, Sabine Völkel, Peter Ohler, Nicholas H. Müller
      Pages 55-63
  3. Learning and Teaching Ecosystems

    1. Front Matter
      Pages 75-75
    2. André Luiz de Brandão Damasceno, Carlos de Salles Soares Neto, Simone Diniz Junqueira Barbosa
      Pages 77-89
    3. Ángel Fidalgo-Blanco, María Luisa Sein-Echaluce, Francisco J. García-Peñalvo
      Pages 90-99
    4. Alicia García-Holgado, Francisco José García-Peñalvo
      Pages 100-109
    5. Irina Kondratova, Heather Molyneaux, Helene Fournier
      Pages 124-136
    6. Patrícia B. Scherer Bassani, Igor Escalante Casenote, Eduardo Guilherme Albrecht, Diego Mergener
      Pages 158-172
    7. Kalliopi-Evangelia Stavroulia, Andreas Lanitis
      Pages 173-186
  4. e-Learning, Social Media and MOOCs

    1. Front Matter
      Pages 187-187
    2. Leantros Kyriakoullis, Panayiotis Zaphiris
      Pages 216-236
    3. Antigoni Parmaxi, Kostantinos Papadamou, Michael Sirivianos, Makis Stamatelatos
      Pages 249-261
    4. Lincoln Sedlacek, Victor Kostyuk, Matthew Labrum, Kevin Mulqueeny, Georgina Petronella, Maisie Wiltshire-Gordon
      Pages 262-272
    5. María Luisa Sein-Echaluce, Ángel Fidalgo-Blanco, Francisco J. García-Peñalvo
      Pages 273-284
    6. Armin Vahidi, Nicholas H. Müller
      Pages 294-302
  5. Beyond the Classroom

    1. Front Matter
      Pages 303-303
    2. Scott L. David, Barbara Endicott-Popovsky
      Pages 305-323
    3. Yuko Hiramatsu, Fumihiro Sato, Atsushi Ito, Hiroyuki Hatano, Mie Sato, Yu Watanabe et al.
      Pages 340-352
    4. Zahid Hussain, Wolfgang Slany, Wajid H. Rizvi, Adeel Riaz, Umair Ramzan
      Pages 353-363
    5. Tek Yong Lim, Chia Ying Khor, Yin Bee Oon
      Pages 375-388
    6. Fernando Moreira, Maria João Ferreira, Abílio Cardoso
      Pages 389-405
  6. Games and Gamification for Learning

    1. Front Matter
      Pages 421-421
    2. Panayiotis Andreou, George Nicou, Irene Polycarpou, Panagiotis Germanakos, Nearchos Paspallis
      Pages 423-432
    3. Erin Lew, Jevrin Alviando, EunSook Kwon, Jorge D. Camba
      Pages 462-473
    4. Lila A. Loos, Martha E. Crosby
      Pages 474-486
    5. Vicente A. Quesada Mora, Francisco J. Gallego-Durán, Rafael Molina-Carmona, Faraón Llorens-Largo
      Pages 487-501
  7. Back Matter
    Pages 503-505

Other volumes

  1. Learning and Collaboration Technologies. Novel Learning Ecosystems
    4th International Conference, LCT 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part I
  2. 4th International Conference, LCT 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II

About these proceedings

Introduction

The two-volume set LNCS 10295 and 10296 constitute the refereed proceedings of the 4th International Conference on Learning and Collaboration Technologies, LCT 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, in conjunction with 15 thematically similar conferences. The 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions.

The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume are organized in the following topical sections: multimodal and natural interaction for learning; learning and teaching ecosystems; e-learning, social media and MOOCs; beyond the classroom; and games and gamification for learning.

Keywords

augmented reality big data communication networks online learning social networks adaptive learning bioinformatics blended learning child-computer interaction collaborative learning cooperative learning distributed security e-learning game-based learning human-computer interaction mixed reality mobile learning security social Web virtual reality

Editors and affiliations

  • Panayiotis Zaphiris
    • 1
  • Andri Ioannou
    • 2
  1. 1.Cyprus University of TechnologyLimassolCyprus
  2. 2.Cyprus University of TechnologyLimassolCyprus

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-58509-3
  • Copyright Information Springer International Publishing AG 2017
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-58508-6
  • Online ISBN 978-3-319-58509-3
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site