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  • © 2017

Interactivity, Game Creation, Design, Learning, and Innovation

5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

Conference proceedings info: ArtsIT 2016, DLI 2016.

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Table of contents (37 papers)

  1. Front Matter

    Pages I-XIV
  2. ArtsIT and DLI 2016, Day 1

    1. Front Matter

      Pages 1-1
    2. ArtsIT + DLI: Invited Paper

      • Anthony L. Brooks
      Pages 3-11
    3. The Farm Game: A Game Designed to Follow Children’s Playing Maturity

      • Emmanouil Zidianakis, Kalliopi Stratigi, Danae Ioannidi, Nikolaos Partarakis, Margherita Antona, Constantine Stephanidis
      Pages 20-28
    4. SceneMaker: Creative Technology for Digital StoryTelling

      • Murat Akser, Brian Bridges, Giuliano Campo, Abbas Cheddad, Kevin Curran, Lisa Fitzpatrick et al.
      Pages 29-38
    5. Towards a Wearable Interface for Immersive Telepresence in Robotics

      • Uriel Martinez-Hernandez, Michael Szollosy, Luke W. Boorman, Hamideh Kerdegari, Tony J. Prescott
      Pages 65-73
    6. Designing Digital Tools for Physiotherapy

      • Gabriela Postolache, Raul Oliveira, Octavian Postolache
      Pages 74-88
    7. Enriching Location-Based Games with Navigational Game Activities

      • Stephanie Githa Nadarajah, Benjamin Nicholas Overgaard, Peder Walz Pedersen, Camilla Gisela Hansen Schnatterbeck, Matthias Rehm
      Pages 89-96
    8. CollaTrEx – Collaborative Context-Aware Mobile Training and Exploration

      • Jean Botev, Ralph Marschall, Steffen Rothkugel
      Pages 113-120
    9. Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes

      • Kristoffer Lind Holm, Nicolai Skovhus, Martin Kraus
      Pages 121-128
    10. Enhancing the Multisensory Environment with Adaptive Game Audio Techniques

      • Ben Challis, Angela Kang, Rachel Rimmer, Mark Hildred
      Pages 154-161

Other Volumes

  1. Interactivity, Game Creation, Design, Learning, and Innovation

    5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

About this book

This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”.
The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.

Keywords

  • artificial intelligence
  • arts
  • computer-aided instruction
  • education
  • facial expressions
  • game design
  • Human-Computer Interaction (HCI)
  • image processing
  • learning environments
  • machine learning
  • mobile computing
  • multimedia
  • Natural Language Processing (NLP)
  • serious games
  • social networking
  • ubiquitous computing

Editors and Affiliations

  • Department of Architecture, Design and Media Technology (CREATE), Aalborg University, Aalborg/Esbjerg, Denmark

    Anthony L. Brooks

  • Department of Learning and Philosophy, The Faculty of Humanities, Aalborg University, Aalborg, Denmark

    Eva Brooks

Bibliographic Information

Buying options

eBook USD 54.99
Price excludes VAT (USA)
  • ISBN: 978-3-319-55834-9
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book USD 72.00
Price excludes VAT (USA)