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Interactivity, Game Creation, Design, Learning, and Innovation

5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

  • Anthony L. Brooks
  • Eva Brooks
Conference proceedings ArtsIT 2016, DLI 2016

Table of contents

  1. Front Matter
    Pages I-XIV
  2. ArtsIT and DLI 2016, Day 1

    1. Front Matter
      Pages 1-1
    2. Anthony L. Brooks
      Pages 3-11
    3. Emmanouil Zidianakis, Kalliopi Stratigi, Danae Ioannidi, Nikolaos Partarakis, Margherita Antona, Constantine Stephanidis
      Pages 20-28
    4. Murat Akser, Brian Bridges, Giuliano Campo, Abbas Cheddad, Kevin Curran, Lisa Fitzpatrick et al.
      Pages 29-38
    5. Uriel Martinez-Hernandez, Michael Szollosy, Luke W. Boorman, Hamideh Kerdegari, Tony J. Prescott
      Pages 65-73
    6. Gabriela Postolache, Raul Oliveira, Octavian Postolache
      Pages 74-88
    7. Stephanie Githa Nadarajah, Benjamin Nicholas Overgaard, Peder Walz Pedersen, Camilla Gisela Hansen Schnatterbeck, Matthias Rehm
      Pages 89-96
    8. Jean Botev, Ralph Marschall, Steffen Rothkugel
      Pages 113-120
    9. Kristoffer Lind Holm, Nicolai Skovhus, Martin Kraus
      Pages 121-128
    10. Ben Challis, Angela Kang, Rachel Rimmer, Mark Hildred
      Pages 154-161
    11. Kasper Halkjær Jensen, Martin Kraus
      Pages 162-169
  3. AstsIT and DLI 2016, Day 2

    1. Front Matter
      Pages 171-171
    2. Nikolaj Marimo Støvring, Esbern Torgard Kaspersen, Jeppe Milling Korsholm, Yousif Ali Hassan Najim, Soraya Makhlouf, Alireza Khani et al.
      Pages 173-180
    3. Eleanor Mulholland, Paul Mc Kevitt, Tom Lunney, Karl-Michael Schneider
      Pages 181-188
    4. Szu-Ming Chung, Chun-Tsai Wu
      Pages 189-196
    5. Christoffer Bech, Andreas Heldbjerg Bork, Jakob Birch Memborg, Lasse Schøne Rosenlund, Martin Kraus
      Pages 197-204
    6. Nikolaos Vidakis, Kalafatis Konstantinos, Georgios Triantafyllidis
      Pages 205-211
    7. Esben Oxholm, Ellen K. Hansen, Georgios Triantafyllidis
      Pages 212-219
    8. Henning Christiansen, Bjørn Laursen
      Pages 220-227
    9. Malene Hjortboe Andersen, Md. Saifuddin Khalid, Eva Irene Brooks
      Pages 228-238
    10. Sacha Kjærhus Therkildsen, Nanna Cassøe Bunkenborg, Lasse Juel Larsen
      Pages 239-247
    11. Georgios Kavalakis, Nikolaos Vidakis, Georgios Triantafyllidis
      Pages 248-255
    12. Nikolay Borisov, Artem Smolin, Denis Stolyarov, Pavel Shcherbakov, Vasiliy Trushin
      Pages 256-263
    13. Adrià Arbués Sangüesa, Andreea-Daniela Ene, Nicolai Krogh Jørgensen, Christian Aagaard Larsen, Daniel Michelsanti, Martin Kraus
      Pages 289-296
    14. Simon Dibbern, Kasper Vestergaard Rasmussen, Daniel Ortiz-Arroyo, Michael Boelstoft Holte
      Pages 314-321
  4. Back Matter
    Pages 323-324

About these proceedings

Introduction

This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”.
The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.

Keywords

artificial intelligence arts computer-aided instruction education facial expressions game design Human-Computer Interaction (HCI) image processing learning environments machine learning mobile computing multimedia Natural Language Processing (NLP) serious games social networking ubiquitous computing

Editors and affiliations

  • Anthony L. Brooks
    • 1
  • Eva Brooks
    • 2
  1. 1.Department of Architecture, Design and Media Technology (CREATE)Aalborg UniversityAalborg/EsbjergDenmark
  2. 2.Department of Learning and Philosophy, The Faculty of HumanitiesAalborg UniversityAalborgDenmark

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-55834-9
  • Copyright Information ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-55833-2
  • Online ISBN 978-3-319-55834-9
  • Series Print ISSN 1867-8211
  • Series Online ISSN 1867-822X
  • Buy this book on publisher's site