© 2016

Games and Learning Alliance

5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings

  • Rosa Bottino
  • Johan Jeuring
  • Remco C. Veltkamp
Conference proceedings GALA 2016

Part of the Lecture Notes in Computer Science book series (LNCS, volume 10056)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 10056)

Table of contents

  1. Front Matter
    Pages I-XIV
  2. Games and Sustainability

    1. Front Matter
      Pages 1-1
    2. Alysson Diniz dos Santos, Francesco Strada, Andrea Bottino
      Pages 15-23
    3. Robert-Jan den Haan, Vivian Juliette Cortes Arevalo, Mascha van der Voort, Suzanne Hulscher
      Pages 24-34
  3. Games for Math and Programming

    1. Front Matter
      Pages 35-35
    2. Manuel Ninaus, Kristian Kiili, Jake McMullen, Korbinian Moeller
      Pages 37-49
    3. Aura Hernández-Sabaté, Lluís Albarracín, Daniel Calvo, Núria Gorgorió
      Pages 50-59
    4. Luca Mollo, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria
      Pages 60-69
    5. Markus Siepermann
      Pages 70-79
  4. Games and Health

    1. Front Matter
      Pages 81-81
    2. Silvia Erika Kober, Johanna Louise Reichert, Daniela Schweiger, Christa Neuper, Guilherme Wood
      Pages 83-94
    3. Priscilla Haring, Harald Warmelink
      Pages 95-106
    4. Wouter J. Boendermaker, Remco Veltkamp, Robbert Jan Beun, Rens van de Schoot, Margot Peeters
      Pages 120-129
  5. Games and Soft Skills

    1. Front Matter
      Pages 131-131
    2. Agnese Augello, Manuel Gentile, Frank Dignum
      Pages 133-143
    3. Samantha Clarke, Sylvester Arnab, Helen Keegan, Luca Morini, Oliver Wood
      Pages 144-153
    4. Rens Kortmann, Arlon Luijten
      Pages 154-164
  6. Games and Management

    1. Front Matter
      Pages 165-165

About these proceedings


This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held in Utrecht, The Netherlands, in December 2016.

The 27 revised regular papers presented together with 14 poster papers were carefully reviewed and selected from 55 submissions. The papers cover topics such as games and sustainability; games for math and programming; games and health; games and soft skills; games and management; games and learning; game development and assessment; and mobile games.


collaborative learning designing software e-learning HCI serious games augmented reality authoring tool collaboradive games computer-assisted instruction converzational agents data modeling database engineering deep learning educational games game-based learning interactive learning environments mathematics education service oriented architecture software system structures usability

Editors and affiliations

  • Rosa Bottino
    • 1
  • Johan Jeuring
    • 2
  • Remco C. Veltkamp
    • 3
  1. 1.Institute for Educational TechnologyGenovaItaly
  2. 2.Utrecht UniversityUtrechtThe Netherlands
  3. 3.Utrecht UniversityUtrechtThe Netherlands

Bibliographic information