Information Systems and Management in Media and Entertainment Industries

ISBN: 978-3-319-49405-0 (Print) 978-3-319-49407-4 (Online)

Table of contents (16 chapters)

  1. Front Matter

    Pages i-ix

  2. Content, Service, Application, and Artistic Viewpoint on IS&M in Media and Creativity Industries

    1. Front Matter

      Pages 1-1

    2. No Access

      Chapter

      Pages 3-24

      An ARTISAN Perspective for Software Development, Commercialisation and Artistic Co-creation: A Case Study

    3. No Access

      Chapter

      Pages 25-46

      Multi-Screen Viewing and Contents: Understanding Connected TV

    4. No Access

      Chapter

      Pages 47-79

      Information and Communication Technology for Government by Design: The New Digital Media, Actors, Creative Influences, and Fields of Play

  3. Management, Marketing, Business Aspects and Strategic Importance of IT and IS&M in Creative eMedia Industries

    1. Front Matter

      Pages 81-81

    2. No Access

      Chapter

      Pages 83-99

      The Strategic Role of Communication Standards for Media Companies

    3. No Access

      Chapter

      Pages 101-117

      “Own-It”: Managing Intellectual Property Processes via the Activity Table in Creative Industries

    4. No Access

      Chapter

      Pages 119-130

      Creative Co-production: The Adaption of an Open Innovation Model in Creative Industries

  4. Social Media, Consumer, Audience, Human-Computer-Interaction, and User Viewpoints

    1. Front Matter

      Pages 131-131

    2. No Access

      Chapter

      Pages 133-148

      Marshall McLuhan, Affordance, Mapping, and Human Computer Interaction in Interactive Media

    3. No Access

      Chapter

      Pages 149-172

      Towards a Personalised and Context-Dependent User Experience in Multimedia and Information Systems

    4. No Access

      Chapter

      Pages 173-204

      Using Social Media as a Mechanism to Consolidate the Organizational Memory—Insights from the Attention Based View of the Firm Theory

  5. Technology Perspective of the Usage of Media in IS&M in Media Industry and the Application of Media in IS&M across Domains: Technology, Processes, Workflows, Infrastructures and Global Production Pipelines

    1. Front Matter

      Pages 205-205

    2. No Access

      Chapter

      Pages 207-222

      Systems Analysis as a Basis for Designing IT in the Media Industry

    3. No Access

      Chapter

      Pages 223-244

      Digital Production Pipeline for Virtual Cultural Heritage Applications Using Interactive Storytelling

    4. No Access

      Chapter

      Pages 245-261

      Automated Augmented Reality Content Creation for Print Media

  6. Methods, Approaches, and Importance of IT and Information Systems and Management in Media–Media and Content as Part of IS&M across Application Domains

    1. Front Matter

      Pages 263-263

    2. No Access

      Chapter

      Pages 265-277

      Issues of e-Collaboration and Knowledge Management in Media Industries

    3. No Access

      Chapter

      Pages 279-298

      Model-Driven Design of eMedia: Virtual Technology Transfer Office

    4. No Access

      Chapter

      Pages 299-318

      The Impact of Fluid Publishing on Media Information Management—A Survey of Latest Journalistic Trends as Data-Driven Journalism, Journalism as Process and Metrics-Driven Journalism

    5. No Access

      Chapter

      Pages 319-339

      Determining the Benefit of Interactive Videos in the Health Sector: Validating a Custom Measurement Instrument