© 2016

Interactive Storytelling

9th International Conference on Interactive Digital Storytelling, ICIDS 2016, Los Angeles, CA, USA, November 15–18, 2016, Proceedings

  • Frank Nack
  • Andrew S. Gordon
Conference proceedings ICIDS 2016

Part of the Lecture Notes in Computer Science book series (LNCS, volume 10045)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 10045)

Table of contents

  1. Front Matter
    Pages I-XVII
  2. Analyses and Evaluation of Systems

    1. Front Matter
      Pages 1-1
    2. Paulo Bala, Mara Dionisio, Valentina Nisi, Nuno Nunes
      Pages 3-11
    3. Kevin K. Bowden, Grace I. Lin, Lena I. Reed, Jean E. Fox Tree, Marilyn A. Walker
      Pages 12-24
  3. Brave New Ideas

    1. Front Matter
      Pages 37-37
    2. Teun Dubbelman
      Pages 39-50
    3. Hartmut Koenitz, Teun Dubbelman, Noam Knoller, Christian Roth
      Pages 51-60
    4. Bjarke Alexander Larsen, Henrik Schoenau-Fog
      Pages 61-72
    5. Lara J. Martin, Brent Harrison, Mark O. Riedl
      Pages 73-84
    6. Ben Samuel, James Ryan, Adam J. Summerville, Michael Mateas, Noah Wardrip-Fruin
      Pages 108-120
  4. Intelligent Narrative Technologies

    1. Front Matter
      Pages 121-121
    2. Rachelyn Farrell, Scott Robertson, Stephen G. Ware
      Pages 136-146
    3. Dan Feng, Elin Carstensdottir, Sharon Marie Carnicke, Magy Seif El-Nasr, Stacy Marsella
      Pages 156-167
    4. Chris Martens, Rogelio E. Cardona-Rivera
      Pages 168-175

About these proceedings


This book constitutes the refereed proceedings of the 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, held in Los Angeles, CA, USA, in November 2016.

The 26 revised full papers and 8 short papers presented together with 9 posters, 4 workshop, and 3 demonstration papers were carefully reviewed and selected from 88 submissions. The papers are organized in topical sections on analyses and evaluation systems; brave new ideas; intelligent narrative technologies; theoretical foundations; and usage scenarios and applications.


computational creativity digital storytelling user modeling augmented reality crowdsourcing drama management game design interactive fiction machine learning mixed reality narratology text generation interactive television human-computer interaction

Editors and affiliations

  • Frank Nack
    • 1
  • Andrew S. Gordon
    • 2
  1. 1.University of AmsterdamAmsterdamThe Netherlands
  2. 2.The Institute for Creative TechnologiesUniversity of Southern CaliforniaLos AngelesUSA

Bibliographic information