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Gamification in Learning and Education

Enjoy Learning Like Gaming

  • Sangkyun Kim
  • Kibong Song
  • Barbara Lockee
  • John Burton

Part of the Advances in Game-Based Learning book series (AGBL)

Table of contents

  1. Front Matter
    Pages i-xiv
  2. Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
    Pages 1-5
  3. Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
    Pages 7-14
  4. Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
    Pages 15-23
  5. Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
    Pages 25-38
  6. Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
    Pages 39-47
  7. Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
    Pages 49-57
  8. Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
    Pages 59-90
  9. Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
    Pages 91-107
  10. Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
    Pages 109-116
  11. Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
    Pages 117-123
  12. Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
    Pages 125-139
  13. Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
    Pages 141-149
  14. Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
    Pages 151-154
  15. Back Matter
    Pages 155-159

About this book

Introduction

This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.

Keywords

Gamification Engagement Learning and education Strategy Gamification Strategy

Authors and affiliations

  • Sangkyun Kim
    • 1
  • Kibong Song
    • 2
  • Barbara Lockee
    • 3
  • John Burton
    • 4
  1. 1.Department of System & Management EngineeringKangwon National UniversityChuncheon-si, Kangwon-doKorea (Republic of)
  2. 2.The Center for Instructional Technology Solutions in Industry and Education (CITSIE)Virginia TechBlacksburgUSA
  3. 3.School of EducationVirginia TechBlacksburgUSA
  4. 4.School of EducationVirginia TechBlacksburgUSA

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-47283-6
  • Copyright Information Springer International Publishing AG 2018
  • Publisher Name Springer, Cham
  • eBook Packages Education
  • Print ISBN 978-3-319-47282-9
  • Online ISBN 978-3-319-47283-6
  • Buy this book on publisher's site