Advertisement

Immersive Learning Research Network

Second International Conference, iLRN 2016 Santa Barbara, CA, USA, June 27 – July 1, 2016 Proceedings

  • Colin Allison
  • Leonel Morgado
  • Johanna Pirker
  • Dennis Beck
  • Jonathon Richter
  • Christian Gütl

Part of the Communications in Computer and Information Science book series (CCIS, volume 621)

Table of contents

  1. Front Matter
    Pages I-XX
  2. Virtual Worlds

    1. Front Matter
      Pages 1-1
    2. Christian Gütl, Lisa Maria Tomes, Johanna Pirker, Vanessa Chang
      Pages 3-16
    3. Béatrice Moissinac, Kimmy Hescock, Jon Dorbolo, Siew Sun Wong, Melinda Manore
      Pages 17-28
    4. Hussein Bakri, Colin Allison, Alan Miller, Iain Oliver
      Pages 29-42
  3. Virtual Reality

    1. Front Matter
      Pages 43-43
    2. Adeola Fabola, Alan Miller
      Pages 59-72
    3. Markos Mentzelopoulos, James Parrish, Paresh Kathrani, Daphne Economou
      Pages 73-84
  4. Customized Games, Off the Shelf Modifications

    1. Front Matter
      Pages 85-85
    2. Daniela Pedrosa, José Cravino, Leonel Morgado, Carlos Barreira
      Pages 87-101
    3. Paul McCullagh
      Pages 102-112
    4. Keenan M. Reimer, Foaad Khosmood
      Pages 122-131
    5. Charles Raffety, Theodore Prawat, Jonathon Richter, Raymond F. Hamilton Jr., Melisa Schelvan, Paulette Jones et al.
      Pages 132-143
  5. Theoretical/Overviews

    1. Front Matter
      Pages 145-145
    2. Emmanuel Ferreyra Olivares, Pierre Albert, Joy van Helvert, Michael Gardner
      Pages 171-179
  6. Back Matter
    Pages 181-181

About these proceedings

Introduction

This book constitutes the refereed proceedings of the Second International Conference of the  Immersive Learning Network, iLRN 2016, held in Santa Barbara, CA, USA, in June/July 2016.

The proceedings contain 9 full papers carefully reviewed and selected from 45 submissions and the best 5 special track papers. The papers focus on various applications of immersive technologies to learning.

Keywords

adult education augmented reality collaborative learning computer graphics computer-assisted instruction distance learning e-learning education eLearning game-based learning Human-Computer Interaction (HCI) K-12 education immersive learning interactive learning environments simulations social computing virtual reality

Editors and affiliations

  • Colin Allison
    • 1
  • Leonel Morgado
    • 2
  • Johanna Pirker
    • 3
  • Dennis Beck
    • 4
  • Jonathon Richter
    • 5
  • Christian Gütl
    • 6
  1. 1.University of St AndrewsSt AndrewsUnited Kingdom
  2. 2.INESC TEC and Universidade AbertaCoimbraPortugal
  3. 3.Inst. for Info. System & Comp. SystemGraz University of TechnologyGrazAustria
  4. 4.University of ArkansasFayettevilleUSA
  5. 5.Salish Kootenai CollegePabloUSA
  6. 6.Inst. for Info. System & Comp. SystemGraz University of TechnologyGrazAustria

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-41769-1
  • Copyright Information Springer International Publishing Switzerland 2016
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-41768-4
  • Online ISBN 978-3-319-41769-1
  • Series Print ISSN 1865-0929
  • Series Online ISSN 1865-0937
  • Buy this book on publisher's site