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  • Book
  • © 2016

Global Game Industries and Cultural Policy

Palgrave Macmillan

Editors:

  • Offers a theoretical inquiry and critique of the global gaming industry

  • Unique in its focus on the Asian market and its comparison to other game industries around the world

  • Maps a global picture of game industries, market, audience, circulation and consumption

Part of the book series: Palgrave Global Media Policy and Business (GMPB)

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eBook USD 139.00
Price excludes VAT (USA)
  • ISBN: 978-3-319-40760-9
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book USD 179.99
Price excludes VAT (USA)
Hardcover Book USD 179.99
Price excludes VAT (USA)

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Table of contents (16 chapters)

  1. Front Matter

    Pages i-xix
  2. Introduction

    • Anthony Fung
    Pages 1-11
  3. Creative Industries and Cultural Policy

    1. Front Matter

      Pages 13-13
    2. Creative Industries and Cool Japan

      • Koichi Iwabuchi
      Pages 33-52
  4. Online Games

    1. Front Matter

      Pages 283-283
    2. The Decline of MMOs

      • Richard A. Bartle
      Pages 303-316

About this book

‘As gaming overtakes heritage entertainments in East Asia as rapidly as elsewhere, Global Game Industries and Cultural Policy fills an important gap by surveying the region. Its focus on the continued role of national policy, from internal censorship to brand nationalism, constitutes an important corrective to the rhetoric of globalization.’ – Professor Chris Berry, King’s College London, UK

‘The games industry globally has had astounding growth - overtaking music and film in global sector size some years ago - and Asia is where much of this growth and innovation in modes of player engagement is happening. Anthony Fung's new collection takes us to the rapidly beating heart of this industry, giving us the latest industry lowdown while situating the analysis in the broader contexts of dynamic creative industries and cultural policy initiatives.’- Stuart Cunningham, Distinguished Professor of Media and Communications, Queensland University of Technology


This is the first book that sheds light on global game industries and cultural policy. The scope covers the emerging and converging theory and models on cultural industries and its development, and their connection to national cultural policy and globalization. The primary focus of the book is on Asian cultural policy and industries while there are implicit comparisons throughout the book to compare Asia to other global markets. This book is aimed at advanced undergraduates, graduate students and faculty members in programs addressing cultural policy and digital games. It will also be of interest to those within the cultural policy community and to digital games professionals. 

Keywords

  • Games
  • mobile phones
  • youths
  • Asian market
  • cultural industries
  • global markets

Reviews

“As gaming overtakes heritage entertainments in East Asia as rapidly as elsewhere, Global Game Industries and Cultural Policy fills an important gap by surveying the region. Its focus on the continued role of national policy, from internal censorship to brand nationalism, constitutes an important corrective to the rhetoric of globalization.” (Professor Chris Berry, King’s College London, UK)

“The games industry globally has had astounding growth - overtaking music and film in global sector size some years ago - and Asia is where much of this growth and innovation in modes of player engagement is happening. Anthony Fung's new collection takes us to the rapidly beating heart of this industry, giving us the latest industry lowdown while situating the analysis in the broader contexts of dynamic creative industries and cultural policy initiatives.” (Stuart Cunningham, Distinguished Professor of Media and Communications, Queensland University of Technology)

Editors and Affiliations

  • School of Journalism and Communication, The Chinese University of Hong Kong, Shatin, Hong Kong

    Anthony Fung

About the editor

Anthony Y.H. Fung is Director and Professor in the School of Journalism and Communication at the Chinese University of Hong Kong. He is also Professor in the School of Art and Communication at Beijing Normal University under the “Global Talents Scheme” and Chair Professor at Jinan University, China. His research interests and teaching focus on popular culture and cultural studies, gender and youth identity, cultural/creative industries and policy, and new media studies. He authored and edited more than 10 Chinese and English books. His recent books include Global Capital, Local Culture: Transnational Media Corporations in China (2008), Riding a Melodic Tide: The Development of Cantopop in Hong Kong (2009) (in Chinese), Policies for the Sustainable Development of the Hong Kong Film Industry (2009), Imagining Chinese Communication Studies (2012), Melodic Memories: The Historical Development of Music Industry in Hong Kong (2012) (in Chinese), Asian Popular Culture: the Global (Dis)continuity (2013) and Chinese Youth Culture (2017).

Bibliographic Information

Buying options

eBook USD 139.00
Price excludes VAT (USA)
  • ISBN: 978-3-319-40760-9
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book USD 179.99
Price excludes VAT (USA)
Hardcover Book USD 179.99
Price excludes VAT (USA)