Overview
- Offers a theoretical inquiry and critique of the global gaming industry
- Unique in its focus on the Asian market and its comparison to other game industries around the world
- Maps a global picture of game industries, market, audience, circulation and consumption
Part of the book series: Palgrave Global Media Policy and Business (GMPB)
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Table of contents (16 chapters)
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Creative Industries and Cultural Policy
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Regional Game Industries
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Online Games
Keywords
About this book
Reviews
“As gaming overtakes heritage entertainments in East Asia as rapidly as elsewhere, Global Game Industries and Cultural Policy fills an important gap by surveying the region. Its focus on the continued role of national policy, from internal censorship to brand nationalism, constitutes an important corrective to the rhetoric of globalization.” (Professor Chris Berry, King’s College London, UK)
“The games industry globally has had astounding growth - overtaking music and film in global sector size some years ago - and Asia is where much of this growth and innovation in modes of player engagement is happening. Anthony Fung's new collection takes us to the rapidly beating heart of this industry, giving us the latest industry lowdown while situating the analysis in the broader contexts of dynamic creative industries and cultural policy initiatives.” (Stuart Cunningham, Distinguished Professor of Media and Communications, Queensland University of Technology)
Editors and Affiliations
About the editor
Bibliographic Information
Book Title: Global Game Industries and Cultural Policy
Editors: Anthony Fung
Series Title: Palgrave Global Media Policy and Business
DOI: https://doi.org/10.1007/978-3-319-40760-9
Publisher: Palgrave Macmillan Cham
eBook Packages: Literature, Cultural and Media Studies, Literature, Cultural and Media Studies (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s) 2016
Hardcover ISBN: 978-3-319-40759-3Published: 20 February 2017
Softcover ISBN: 978-3-319-82175-7Published: 03 May 2018
eBook ISBN: 978-3-319-40760-9Published: 10 February 2017
Series ISSN: 2634-6192
Series E-ISSN: 2634-6206
Edition Number: 1
Number of Pages: XIX, 340
Number of Illustrations: 5 b/w illustrations
Topics: Cultural Policy and Politics, Asian Culture, Game Theory, Industries, Youth Culture