Computer Games

Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers

  • Tristan Cazenave
  • Mark H.M. Winands
  • Stefan Edelkamp
  • Stephan Schiffel
  • Michael Thielscher
  • Julian Togelius
Conference proceedings CGW 2015, GIGA 2015
Part of the Communications in Computer and Information Science book series (CCIS, volume 614)

Table of contents

  1. Front Matter
    Pages I-XII
  2. Computer Games Workshop 2015

    1. Front Matter
      Pages 1-1
    2. Tom Pepels, Tristan Cazenave, Mark H. M. Winands
      Pages 16-29
    3. Henryk Michalewski, Andrzej Nagórko, Jakub Pawlewicz
      Pages 44-59
    4. Tristan Cazenave
      Pages 60-70
    5. Mark H. M. Winands
      Pages 71-82
    6. Heriberto Cuayáhuitl, Simon Keizer, Oliver Lemon
      Pages 83-95
    7. Ramiro A. Agis, Andrea Cohen, Diego C. Martínez
      Pages 96-111
  3. General Intelligence in Game-Playing Agents 2015

    1. Front Matter
      Pages 113-113
    2. Alex Braylan, Mark Hollenbeck, Elliot Meyerson, Risto Miikkulainen
      Pages 115-129
    3. Peter Gregory, Henrique Coli Schumann, Yngvi Björnsson, Stephan Schiffel
      Pages 130-148
    4. Michal Trutman, Stephan Schiffel
      Pages 149-164
    5. Haifeng Zhang, Dangyi Liu, Wenxin Li
      Pages 165-177
  4. Back Matter
    Pages 179-179

About these proceedings

Introduction

This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015.
The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search.

Keywords

algorithms agents artificial intelligence computer games game tree search linear programming machine learning multi-agent systems optimization problem solving search methodologies semantics

Editors and affiliations

  • Tristan Cazenave
    • 1
  • Mark H.M. Winands
    • 2
  • Stefan Edelkamp
    • 3
  • Stephan Schiffel
    • 4
  • Michael Thielscher
    • 5
  • Julian Togelius
    • 6
  1. 1.Université Paris-DauphineParisFrance
  2. 2.Maastricht UniversityMaastrichtThe Netherlands
  3. 3.Universität BremenBremenGermany
  4. 4.Reykjavik UniversityReykjavikIceland
  5. 5.The University of New South WalesSydneyAustralia
  6. 6.New York UniversityBrooklynUSA

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-39402-2
  • Copyright Information Springer International Publishing Switzerland 2016
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-39401-5
  • Online ISBN 978-3-319-39402-2
  • Series Print ISSN 1865-0929
  • Series Online ISSN 1865-0937
  • About this book