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© 2016

Persuasive Technology

11th International Conference, PERSUASIVE 2016, Salzburg, Austria, April 5-7, 2016, Proceedings

  • Alexander Meschtscherjakov
  • Boris De Ruyter
  • Verena Fuchsberger
  • Martin Murer
  • Manfred Tscheligi
Conference proceedings PERSUASIVE 2016

Part of the Lecture Notes in Computer Science book series (LNCS, volume 9638)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 9638)

Table of contents

  1. Methods and Models

    1. Ifeoma Adaji, Julita Vassileva
      Pages 189-196
  2. Games and Gamification

    1. Front Matter
      Pages 197-197
    2. Bernhard Maurer, Magdalena Gärtner, Martin Wuchse, Alexander Meschtscherjakov, Manfred Tscheligi
      Pages 199-210
    3. Marc Busch, Elke Mattheiss, Michaela Reisinger, Rita Orji, Peter Fröhlich, Manfred Tscheligi
      Pages 219-229
    4. L. Gamberini, A. Spagnolli, M. Nucci, G. DeGiuli, C. Villa, V. Monarca et al.
      Pages 230-241
  3. Interventions for Behavior Change

    1. Front Matter
      Pages 249-249
    2. Michelle Pickrell, Bert Bongers, Elise van den Hoven
      Pages 251-262
    3. Robbert Jan Beun, Willem-Paul Brinkman, Siska Fitrianie, Fiemke Griffioen-Both, Corine Horsch, Jaap Lancee et al.
      Pages 276-287
    4. Amen Alrobai, John McAlaney, Keith Phalp, Raian Ali
      Pages 288-300
  4. Design Strategies and Techniques

    1. Front Matter
      Pages 301-301
    2. Stephan Hammer, Birgit Lugrin, Sergey Bogomolov, Kathrin Janowski, Elisabeth André
      Pages 315-326
    3. Marc Busch, Sameer Patil, Georg Regal, Christina Hochleitner, Manfred Tscheligi
      Pages 339-351
  5. Back Matter
    Pages 365-366

About these proceedings

Introduction

This book constitutes the refereed proceedings of the 11th International Conference on Persuasive Technology, PERSUASIVE 2016, held in Salzburg, Austria, in April 2016.
The 27 revised full papers and 3 revised short papers presented were carefully reviewed and selected from 73 submissions. The papers are grouped in topical sections on individual differences, theoretical reflections, prevention and motivation, methods and models, games and gamification, interventions for behavior change, and design strategies and techniques.

Keywords

behavior change empirical studies healthcare human-computer-interaction ubiquitous and mobile computing autonomy e-coaching ethics gamification interaction design machine-learning mobile apps mobile-learning motivation persuasion strategies persuasive computing security cameras smart environments social influence social networks

Editors and affiliations

  • Alexander Meschtscherjakov
    • 1
  • Boris De Ruyter
    • 2
  • Verena Fuchsberger
    • 3
  • Martin Murer
    • 4
  • Manfred Tscheligi
    • 5
  1. 1.University of SalzburgSalzburgAustria
  2. 2.Philips ResearchEindhovenThe Netherlands
  3. 3.University of SalzburgSalzburgAustria
  4. 4.University of SalzburgSalzburgAustria
  5. 5.University of SalzburgSalzburgAustria

Bibliographic information