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© 2016

Persuasive Technology

11th International Conference, PERSUASIVE 2016, Salzburg, Austria, April 5-7, 2016, Proceedings

  • Alexander Meschtscherjakov
  • Boris De Ruyter
  • Verena Fuchsberger
  • Martin Murer
  • Manfred Tscheligi
Conference proceedings PERSUASIVE 2016

Part of the Lecture Notes in Computer Science book series (LNCS, volume 9638)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 9638)

Table of contents

  1. Front Matter
    Pages I-XIV
  2. Individual Differences

    1. Front Matter
      Pages 1-1
    2. Katja Herrmanny, Jürgen Ziegler, Aysegül Dogangün
      Pages 15-26
    3. Malik Almaliki, Raian Ali
      Pages 27-38
  3. Theoretical Reflections

  4. Prevention and Motivation

    1. Front Matter
      Pages 85-85
    2. Omar Mubin, Abdullah Al Mahmud, Muhammad Ashad Kabir
      Pages 99-109
    3. Perrine Ruer, Charles Gouin-Vallerand, Evelyne F. Vallières
      Pages 110-121
    4. Ezgi Ilhan, Bahar Sener, Hüseyin Hacihabiboğlu
      Pages 122-133
  5. Methods and Models

    1. Front Matter
      Pages 135-135
    2. Antonello D’Aloia, Matteo Lelli, Duckki Lee, Sumi Helal, Paolo Bellavista
      Pages 137-149
    3. Tylar Murray, Eric Hekler, Donna Spruijt-Metz, Daniel E. Rivera, Andrew Raij
      Pages 150-161
    4. Alexander Meschtscherjakov, Magdalena Gärtner, Alexander Mirnig, Christina Rödel, Manfred Tscheligi
      Pages 162-175
    5. Mateusz Dolata, Tino Comes, Birgit Schenk, Gerhard Schwabe
      Pages 176-188

About these proceedings

Introduction

This book constitutes the refereed proceedings of the 11th International Conference on Persuasive Technology, PERSUASIVE 2016, held in Salzburg, Austria, in April 2016.
The 27 revised full papers and 3 revised short papers presented were carefully reviewed and selected from 73 submissions. The papers are grouped in topical sections on individual differences, theoretical reflections, prevention and motivation, methods and models, games and gamification, interventions for behavior change, and design strategies and techniques.

Keywords

behavior change empirical studies healthcare human-computer-interaction ubiquitous and mobile computing autonomy e-coaching ethics gamification interaction design machine-learning mobile apps mobile-learning motivation persuasion strategies persuasive computing security cameras smart environments social influence social networks

Editors and affiliations

  • Alexander Meschtscherjakov
    • 1
  • Boris De Ruyter
    • 2
  • Verena Fuchsberger
    • 3
  • Martin Murer
    • 4
  • Manfred Tscheligi
    • 5
  1. 1.University of SalzburgSalzburgAustria
  2. 2.Philips ResearchEindhovenThe Netherlands
  3. 3.University of SalzburgSalzburgAustria
  4. 4.University of SalzburgSalzburgAustria
  5. 5.University of SalzburgSalzburgAustria

Bibliographic information